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-   -   Dominions II Bug Thread (http://forum.shrapnelgames.com/showthread.php?t=16593)

Arryn February 1st, 2004 02:35 AM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Johan K:
To add the scout you must use the #addscout command. There can only be one commander and one scout. Also the #clear command doesn't work yet, but it will do in the next patch.
<font size="2" face="sans-serif, arial, verdana">The #addscout command does not appear to be listed in the modding .PDF document that came with the game. Can you give us an example code line for this command? (I've tried #addscout and have not gotten it to work.)

Saber Cherry February 1st, 2004 03:12 AM

Re: Dominions II Bug Thread
 
Centaur Cataphract natural protection is 0. Should be 3.

Jasper February 1st, 2004 06:31 AM

Re: Dominions II Bug Thread
 
Centaur Commanders also have natural protection 0, but judging by the other Centaurs should have 3.

johan osterman February 1st, 2004 12:36 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by LordArioch:
Oh, I used #startscout instead of #addscout,
<font size="2" face="sans-serif, arial, verdana">My bad, it's supposed to be #startscout

/JK

[ February 01, 2004, 10:36: Message edited by: johan osterman ]

LordArioch February 1st, 2004 07:49 PM

Re: Dominions II Bug Thread
 
JK is posting as JO? Well anyway then there's some issue with the functionality of #startscout since it gave me only a scout and no commander. If you want i can send my mod file or you can try to reproduce it yourself, but it sure is strange looking when your scout ends up with the army.

Andy February 2nd, 2004 12:04 AM

Re: Dominions II Bug Thread
 
I guess someone already mentioned it in the preceding 20+ pages (I didn't read them all http://www.shrapnelgames.com/ubb/icons/icon11.gif) but I hate having more than one commander with the same name - in my game yesterday I had three guys named Wilfrid http://forum.shrapnelgames.com/images/icons/icon9.gif

[ February 01, 2004, 22:05: Message edited by: Andy ]

Johan K February 2nd, 2004 09:17 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by LordArioch:
JK is posting as JO? Well anyway then there's some issue with the functionality of #startscout
<font size="2" face="sans-serif, arial, verdana">I didn't post from my computer. Anyway the startscout thing is fixed now.

NTJedi February 3rd, 2004 01:35 AM

Re: Dominions II Bug Thread
 
New Error for a long multiplayer game and reloading the game usually gets it working again:

The game crashes to the desktop with an error:

spelled exactly as listed below:

auto meele: molesting the dead

geo981010 February 3rd, 2004 03:31 AM

Re: Dominions II Bug Thread
 
This list is pretty long, so I apologize if these have been mentioned before

1) Abysia prophet morphs into Warlock - take Salamander (or Dragon), turn him into a prophet, and he claims to be a warlock.

2) Watch Tower bug - a bunch of routing troops in the dead center can get "stuck" on the watchtower icon in the back middle - they want to move straight back, but the building is in the way so they stopped. Very annoying!

February 3rd, 2004 01:11 PM

Re: Dominions II Bug Thread
 
Heliophagii are not unique, as they should (all of them). The bug was reported in November already, but is still there.


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