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-   -   Fools Lament II - Ended - Mictlan wins!!! (http://forum.shrapnelgames.com/showthread.php?t=20828)

Jarkko December 1st, 2004 04:27 PM

Re: Fools Lament II - Newbies Welcome
 
An awesome game you seem to have had! Downloaded the turnfiles and unzipped them. Now could somebody give me a hint on how I can check the turns to see the battles? Thank's in advance http://forum.shrapnelgames.com/images/smilies/happy.gif

Soapyfrog December 1st, 2004 05:19 PM

Re: Fools Lament II - Newbies Welcome
 
Unzip them into a new directory in your dom2 folder... then start dom2 and go to "play existing game". The game should appear on the list with the name of the folder you put it in.

Jarkko December 1st, 2004 05:55 PM

Re: Fools Lament II - Newbies Welcome
 
For some reason I don't get to choose a nation from the list (I get the "Select nation" with only Exit as only choice). If I set up a MP server with the save I can then join the game, but get the you-don't-have-a-pretender-for-this-nation -message. Obviously I am doing something wrong, but as I am too stupid to figure out what, I would like to have some more hints http://forum.shrapnelgames.com/images/smilies/happy.gif Should I possibly have some other file first available, or a mod or something?

Soapyfrog December 1st, 2004 06:03 PM

Re: Fools Lament II - Newbies Welcome
 
Each "turn" is a seperate game, does that help? You should be able to put all the files from one turn in one directory in your dom2 folder, and then play that game...

Anyone else having problems?

Yossar December 2nd, 2004 02:58 AM

Re: Fools Lament II - Newbies Welcome
 
The first turn on the website is missing the fatherland file and a few turns. I know the Last two turns work so try those.

Yossar December 2nd, 2004 03:03 AM

Re: Fools Lament II - Newbies Welcome
 
Quote:

Soapyfrog said:
The ghost riders dont work against the flying bane lord masses... the bane lords fly into melee and at that point the ghost riders will rarely get damaging hits on them. I did actually cast 3 ghost riders at a group of perhaps 24 bane lords, and they failed to kill any.

You just need to use more. 3 wouldn't be nearly enough. Sometimes it does take a while to kill one. Without a magic bonus site, it's probably an inefficient spell to use against mass bane lords, though. Unless you're pretty sure you can capture all the neighboring provinces and kill them when they rout. Otherwise you'll just kill one or two and they all rout. 30+ death gems probably isn't worth it to kill one bane lord with at most 40 gems worth of equipment.

Edit: Something else that works well is teleporting in a bunch of mages with water boots, ring of tamed lightning, and 1 staff of storms, then spamming false horrors, air elementals, and soul slay/enslave mind. I got about 4 bane lords in one fight. They lose their commander status but they're still decent troops.

Jarkko December 2nd, 2004 05:34 AM

Re: Fools Lament II - Newbies Welcome
 
Thank's, that worked. Too bad I didn't get to see the massive battle between Mictlan and Machaka, I would really have wanted to see that too http://forum.shrapnelgames.com/images/smilies/smile.gif

Yossar December 2nd, 2004 05:52 AM

Re: Fools Lament II - Newbies Welcome
 
That was in turn 65. Wonder why that zip file doesn't contain all the necessary files? Any idea Soapyfrog?

Soapyfrog December 2nd, 2004 08:39 AM

Re: Fools Lament II - Newbies Welcome
 
Does it not? It should! I'll check on it...

Soapyfrog December 2nd, 2004 08:48 AM

Re: Fools Lament II - Newbies Welcome
 
Alright I fixed it. That was the turn I started the savegame utiltity, and I actually saved most of the game files manually in a different location so they didnt make it into the archive.

Turn65 is re-uploaded, and should now work properly.


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