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Re: The Star Trek Mod - Update Released
Ok I do not know what went on it is running now [img]/threads/images/Graemlins/Bomb.gif[/img] [img]/threads/images/Graemlins/Target.gif[/img] [img]/threads/images/Graemlins/icon13.gif[/img] http://forum.shrapnelgames.com/images/smilies/mad.gif [img]/threads/images/Graemlins/Hourglass.gif[/img] [img]/threads/images/Graemlins/MusicalNote.gif[/img]
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Re: The Star Trek Mod - Update Released
To update:
Error in Replicator III: it requires Replicator Technology tech lvl 5, but maximum level for this tech is 3. Complain: Species 8472 Planetary Bioelectric Field (PBF) costs 25000/1000/10000. It's too expensive for early game, but quite cheap for late game (compared to WP with equal hitpoints). Suggestion: gradualy increasing cost of PBF, ie PBF I: 15000/3000/5000 PBF II: 18000/4000/6000 PBF III: 22000/5000/7000 PBF IV: 26000/6000/8000 PBF V: 30000/7000/10000 Based upon assumption that average cost of hp for WP is about 10(7)/2/3 and some aesthetic considerations http://forum.shrapnelgames.com/images/smilies/happy.gif Do I have to download full 1.9.0 Version if I already have Last 1.9.0 beta? Or maybe it will enough to update data files only? |
Re: The Star Trek Mod - Update Released
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Re: The Star Trek Mod - Final Update
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Re: The Star Trek Mod - Update Released
Mottlee,
Just in case the problem crops up again are you using win 95/98? If so and the hang happens again it could be .bmp file headers, there is an known issue with the headers of some .bmp files made in 2000/XP with SEIV on 95/98. (Load and resave all the bmps to solve this). Or if not just ignore this and play!! http://forum.shrapnelgames.com/images/smilies/cool.gif |
Re: The Star Trek Mod - Update Released
LOL, Running ME can not afford to get XP yet http://forum.shrapnelgames.com/image...ies/stupid.gif so far running good.. Thanks!
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Re: The Star Trek Mod - Update Released
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Re: The Star Trek Mod - Update Released
I hate to be dense, but I cannot make a Borg ship that can move. The warp nacelles and Borg warp drive are each larger than any of the starting hull sizes and engines alone will not move the ship, much less make the ship pass through the warp point. What am I missing here?
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Re: The Star Trek Mod - Update Released
There are Mounts for the Warp core and nacells
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Re: The Star Trek Mod - Update Released
Ahhh....That does seem to make things work. Very tricky. The original design team will be re-assimilated.
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