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-   -   A pirates life for me... (http://forum.shrapnelgames.com/showthread.php?t=2143)

Matryx August 10th, 2001 09:44 PM

Re: A pirates life for me...
 
I shall work on a new Version of the mod selector which will scan for deeper mods.
Not sure how well it'll work but I'm sure I'll find a way http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

------------------
The Unofficial Space Empires 4 Mod Utility V1.7 (Revision 3)
------------------
Download as a .ZIP <HERE>
Download as a .RAR <HERE>
Download as a .ACE <HERE>
Check a Screenshot of it<HERE>

Check an Alpha Shot of my Mod Editor (Unreleased) <HERE>

Suicide Junkie August 10th, 2001 11:59 PM

Re: A pirates life for me...
 
Great!

BTW, where would the ModInfo.txt go?

By default, I'm putting it inside the <SE4>\<sjmods>\<P&Nv2.2b> modfolder.

Turns out the file's only 12Kb http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

------------------
The latest info on Pirates & Nomads (forum thread).
-<Download V2.2b>- (Now with EZ-Install, just extract to your SE4 folder)
-<Download P&N Classic>- (The final release of P&N v1.x, with EZ-Install, just extract to your SE4 folder)
-<Download compatible EMPs for P&N v1.2 through v1.7>-
-<Download SJs latest AI Patcher>-
Visit My Homepage

Other Links:
-<Play By Web>-
-<Schlock Mercenary>- (great space-based webcartoon) -<First Strip>-
-<8-bit Theater>- (fun comic with the pixellated FF1 characters)

Matryx August 11th, 2001 12:02 AM

Re: A pirates life for me...
 
Lets say you just had it installed in \SE4\Pirates
The Modinfo file should be \Se4\Pirates\Modinfo.txt
http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
and 12KB?!?!?!
wow
That's *huge* http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

------------------
The Unofficial Space Empires 4 Mod Utility V1.7 (Revision 3)
------------------
Download as a .ZIP <HERE>
Download as a .RAR <HERE>
Download as a .ACE <HERE>
Check a Screenshot of it<HERE>

Check an Alpha Shot of my Mod Editor (Unreleased) <HERE>

Matryx August 11th, 2001 12:04 AM

Re: A pirates life for me...
 
oh.. you have named it wrong
you have Modinfo.txt.txt http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
My program won't work with that :P

Matryx August 11th, 2001 12:07 AM

Re: A pirates life for me...
 
Also, you have the file format wrong.
Try to keep lines short as there is a limited display width and it'll look better if it's designed for the right width (it does wrap but it can look bad sometimes)
I have uploaded a sample modinfo.txt for you to view

------------------
The Unofficial Space Empires 4 Mod Utility V1.7 (Revision 3)
------------------
Download as a .ZIP <HERE>
Download as a .RAR <HERE>
Download as a .ACE <HERE>
Check a Screenshot of it<HERE>

Check an Alpha Shot of my Mod Editor (Unreleased) <HERE>

Suicide Junkie August 11th, 2001 12:10 AM

Re: A pirates life for me...
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>oh.. you have named it wrong
you have Modinfo.txt.txt
My program won't work with that :P<HR></BLOCKQUOTE>I noticed. I would have had the fix uploaded before you posted, but my internet crashed http://www.shrapnelgames.com/ubb/images/icons/icon9.gif.

It is fixed now http://www.shrapnelgames.com/ubb/images/icons/icon7.gif.

------------------
The latest info on Pirates & Nomads (forum thread).
-&lt;Download V2.2b&gt;- (Now with EZ-Install, just extract to your SE4 folder)
-&lt;Download P&N Classic&gt;- (The final release of P&N v1.x, with EZ-Install, just extract to your SE4 folder)
-&lt;Download compatible EMPs for P&N v1.2 through v1.7&gt;-
-&lt;Download SJs latest AI Patcher&gt;-
Visit My Homepage

Other Links:
-&lt;Play By Web&gt;-
-&lt;Schlock Mercenary&gt;- (great space-based webcartoon) -&lt;First Strip&gt;-
-&lt;8-bit Theater&gt;- (fun comic with the pixellated FF1 characters)

Suicide Junkie August 13th, 2001 11:49 PM

Re: A pirates life for me...
 
Here is another update to the modinfo.txt.

------------------
The latest info on Pirates & Nomads (forum thread).
-&lt;Download V2.2b&gt;- (Now with EZ-Install, just extract to your SE4 folder)
-&lt;Download P&N Classic&gt;- (The final release of P&N v1.x, with EZ-Install, just extract to your SE4 folder)
-&lt;Download compatible EMPs for P&N v1.2 through v1.7&gt;-
-&lt;Download SJs latest AI Patcher&gt;-
Visit My Homepage

Other Links:
-&lt;Play By Web&gt;-
-&lt;Schlock Mercenary&gt;- (great space-based webcartoon) -&lt;First Strip&gt;-
-&lt;8-bit Theater&gt;- (fun comic with the pixellated FF1 characters)

Mad_Lear August 14th, 2001 12:19 AM

Re: A pirates life for me...
 
Ok,
I just finished getting off my lazy butt to play with some of the AI generals of some of my favorite races to produce "P&Nv2 Versions" of them which us the appropriate "racial quirks" so that the ai uses some of the cool flavour of the mod (gave the Cephalopeia the living ship tech, stuff like that). It got me to thinking about how cool it would be to have race designers make custume P&N Versions of their races. I wouldn't imagine it would be too much work if you already had a good base ai file to work with, and it would at a lot to the game IMO. Still, it would be extra work for people that already give me very cool stuff for free, and it probably isn't fair to bug them like this. Still, I can't help but wonder what people who make amazing races like the Cephalopeia, the aquilaeians (one of the toughes ai races I've ever had to face) and the rage collective would be able to do with a whole new tech tree to work with. TDM modpack P&N addition, anyone? http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
I mean, I know customn P&N Versions of races would be confusing to new players (hell, first time I had to install a new race, took me 3 trys to find the right directory) but I would really like to see AI designed to thrive in the P&N environment. Even AI with mod-patched (cool little utility, btw) ship designs (for a resonable amount of engines) and a re-mixed general AI to suit the environment would be cool. For example, I considered playing with the AI general of the Darlock shipset to give them miniture race addvantage (shapeshifters could use special shapes disigned to make more room for other things, right?) but then I thought maybe theyed be too dignified to make utilitarian shapechanges like that. While I can make my own decisions about stuff like that (I gave them the tiny race advantage) I think it would be cool to see what the guy who spent hours trying to re-create the Darlok race for the SEIV universe would think. But anyway, like I said, this may be pure ingratitude, asking for special mod Versions of races from people who already spent hours producing a free comercial quality product. But, as someone from the War Engine forum observed "gamers are a terminally dissatisfied lot" http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

P.S. typed this idea up quick before I left for town. So probably full of spelling/grammer mistakes and top-of-mind gibberish. Was kind of wondering if other people thought the same way...

Matryx August 14th, 2001 02:06 AM

Re: A pirates life for me...
 
Excellent work SJ http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Couldn't have written a bett one myself http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Expect a new Version of my mod launcher by the end of the week, assuming I dont get bogged down much more than I am. This should support the option to specify other mod directories if you so chose http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

------------------
The Unofficial Space Empires 4 Mod Utility V1.7 (Revision 3)
------------------
Download as a .ZIP &lt;HERE&gt;
Download as a .RAR &lt;HERE&gt;
Download as a .ACE &lt;HERE&gt;
Check a Screenshot of it&lt;HERE&gt;

Check an Alpha Shot of my Mod Editor (Unreleased) &lt;HERE&gt;

Suicide Junkie August 23rd, 2001 12:41 AM

Re: A pirates life for me...
 
Here we go.

P&N v2.3

-Nomads no longer get resource ships
-Nomads have ultra-recyclers, reducing maintenance on ships and bases to 1%
-Organic Armor regeneration has been halved! Your armor will heal over only 3 times per battle, rather than 6.
-BioCrystal armor has both abilities reduced to 60-70% of the individual tech armors. You still end up with 130% abilities/Kt, plus, your crystalline effect dosen't degrade permanently.

Note: Nomads, Beware! Having a damaged recycler can bankrupt your empire very quickly!


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