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-   -   Silent Seas AAR (http://forum.shrapnelgames.com/showthread.php?t=29943)

Manuk October 2nd, 2006 12:31 PM

Re: Silent Seas AAR
 
Quote:


The reason why so many different kinds of people were in the same province is that now when you attack independants and they rout, they flee to neighbouring independant provinces. Undoubtedly many of these guys didn't start here - but this was the last stand of many fugitives from other battles.

That could be fun. I would like that in a patch.

st.patrik October 2nd, 2006 03:05 PM

Re: Silent Seas AAR
 
1 Attachment(s)
Turn 77
I accidentally pressed 'e' and the turn hosted before I could write it up. From what I recall Vanheim counter-attacked, though not effectively. I was successful in all my battles, except against the Amber clan, who killed almost all my troops including the mighty Asp Turtle, and sent me off the field of battle. I had a successful assassination, and am trying another.

Nerfix October 2nd, 2006 03:27 PM

Re: Silent Seas AAR
 
Shortest update ever. http://forum.shrapnelgames.com/images/smilies/happy.gif

Pity about the Asp turtle.

st.patrik October 2nd, 2006 06:09 PM

Re: Silent Seas AAR
 
1 Attachment(s)
Turn 78
After the confusion of last month I hardly remembered the orders I had given, so the reports this month, while good, were a little unexpected:

Ratheldun managed to assassinate a Vanjarl. Even I was impressed by this, since Vanjarls, being powerful mages of Air, tend to summon ghostly wolves and sometimes air elementals, which often are enough to stop would-be assassins in their tracks. In addition to this they are really hard to hit, on account of the glamour ability. Below is a shot of the beginning of the battle:

http://www.shrapnelcommunity.com/thr...eathofsurt.jpg

Ratheldun very swiftly slew the elemental, and then about 6 wolves, before closing for the kill.


I myself was assailed this month by Vanheim; I stopped by the troops in Cathedral Gap to bolster their morale, and Vanheim, clearly thinking that they had an opportunity to destroy me, attacked. Sadly their pitiful force was no match for my might, and were beaten off most easily.

Two of my armies attacked: one in the west, who took a province from Vanheim without trouble, and one in the south, who took a province containing some Forest Ramparts from Vanheim. My force there, led by Bishen, was strong enough to destroy the gates of the fortification: we will be able to storm the gates this month.

Balastha has another force in the south, and will also be attacking a province this month.

Dhritiman is also ready: he will be leading out the fourth force from the western fortress this month.


st.patrik October 2nd, 2006 06:12 PM

Re: Silent Seas AAR
 
1 Attachment(s)
Turn 79
Victory to the glorious armies of Kailasa! All of my armies defeated their foes with minimal losses!

Bishen was counter-attacked before he could storm the ramparts, and used his magical gems to protect against this attack, which meant that he didn't have any for the assault. I was nervous about this, particularly considering that one of the spells he is supposed to cast is Arrow Fend, to protect my unarmoured Yavanas against missiles. Especially before storming a fortification this is a good spell to have in effect. However, this potentially disastrous situation turned out to be ok, because Vanheim, in his haste to counter-attack left his garrison without any leadership, so as soon as I started advancing they retreated. I took the fort without a single loss!

Devasura and Balastha successful took their respective provinces with little resistance. The real coup however, was with Dhritiman's army: he attacked in force, but not necessarily expecting a lot of resistance, and found Vanheim's pretender with only a few bodyguards. Of course he pressed the attack, and even though he took the field himself, Vanheim's false god was slain. Below is a picture of the unfortunate just before his life was taken.

http://www.shrapnelcommunity.com/thr...6-79vangod.jpg

With the loss of their god Vanheim's morale must be low - we will sweep the dissenters away and emerge as the one true ruler of this world!
Accordingly, Balastha is storming the castle in the province he just took; Devarama and Dhritiman are pushing south, and Bishen is moving westwards. After this turn Vanheim should only have 3 provinces left, and only one castle.

TheBigBlueBox October 2nd, 2006 08:20 PM

Re: Silent Seas AAR
 
This doesn't say much about the AI considering how easy a time you're having...

It also seems like the Kailasa are overpowered...

Ygorl October 2nd, 2006 08:56 PM

Re: Silent Seas AAR
 
The AI seems a lot better to me than in Dom2. I think st.patrik is playing on normal difficulty level?
edit: "difficult" difficulty level.

I've played two quick games, and the first one I lost because the guys I was fighting against dominion-killed me!
I had a 6 dominion, a living prophet (though an imprisoned pretender), and a couple extra temples, too, so I was quite impressed. As for Kailasa being overpowered, I don't know... I'm stomping them as Marverni in my second game. http://forum.shrapnelgames.com/images/smilies/happy.gif
High morale troops are good for not being awed.

st.patrik October 2nd, 2006 09:57 PM

Re: Silent Seas AAR
 
1 Attachment(s)
Any nation is overpowered if you know how to use them effectively. In this game I opted for a heavy bless strategy, which meant that I got a late start (imprisoned god) relatively speaking. Everything has a trade-off: if I had been attacked early on by a thug pretender I may not have made it, but now I have the troops and power to dominate Vanheim.

The AI is not bad, but is never to be compared to the challenge of a human opponent. There are a lot of things I would have done differently if this would have been a MP game. I probably could have given myself a harder time by setting the AIs to mighty or impossible.

I've said this before, but I think that the AI opponents are tough in the early game, because (if you set them to above normal) they have more resources than you, so can expand faster. If you make it to the middle game you can be on even footing - matching their numbers with your strategy. Once you get to the end game (ifyou get to the end game) they are easier, because you have (as an intelligent human being) figured out how to defeat their strategies.

st.patrik October 3rd, 2006 12:15 AM

Re: Silent Seas AAR
 
1 Attachment(s)
Turn 80
Apparently Ratheldun has been in contact with some of his shadowy brethren in the hidden kingdom of Elludia - Another individual from that land appeared, asking for asylum. He calls himself Sedestar, although I have no doubt that that is an assumed name. But, as with Ratheldun, I offered him a place in my land, with the understanding that he will put his unique talents to work in my service. A taciturn fellow, he nodded his agreement and went to the armoury to outfit himself with appropriate equipment.

With regard to the war with Vanheim, it would seem that I am right: the people's will to fight is diminished - resistance has been mild at best. It will not be long now before the end comes. Here is a view of the last of Vanheim's domain:

http://www.shrapnelcommunity.com/thr...1419-80map.jpg

Just for fun I am casting 'Imprint Souls' on Vanheim's last castle. http://forum.shrapnelgames.com/images/smilies/happy.gif

st.patrik October 3rd, 2006 12:36 AM

Re: Silent Seas AAR
 
1 Attachment(s)
Turn 81
Imprint Souls is a fun spell! Looks like the effects were that it converted (i.e. made fanatics of) 12 people, killed 44 people, and made 52 people mad. The result was that the madmen and fanatics attacked the province. Here's some shots:

http://www.shrapnelcommunity.com/thr...1-81madman.jpg

http://www.shrapnelcommunity.com/thr...1madpriest.jpg

http://www.shrapnelcommunity.com/thr...1madbattle.jpg

Here's the main screen, which shows Elohar (the mad priest) sieging the castle, which is good. However, also notice that his button has a special colour, which means that I can't get him to do something else if I want to. Because he's mad.

http://www.shrapnelcommunity.com/thr...1-81orders.jpg

In other news, I took another Vanheim province, and he counter-attacked in a different one - but not with enough force to break my grip. Same old story. Am moving in this turn to wear down his walls.


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