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Re: The Great War
i still miss tien chis turn, i want to host today, so it would be nice if you could send it.
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Re: The Great War
ouch, master enslave hurts.
Has someone still things that might be able to hurt ermor? btw. do i get it right, that in the lategame armies just are for decoration? |
Re: The Great War
Well no, armies aren't just decoration, but armies have lost the domination of the early game.
I was just lucky enough to foreseen your attack to bring up this enslaver. Ulm is still far away of being defeated and this turn several of my titans KIA. Agarthas attack several turns ago weakens my western lands and interfere my reinforcement to the south. I can't count the undeads died from firestorms. |
Re: The Great War
While my part of the war with Ermor hasnt been a complete rout, I'm still losing. If the others are also losing, I'll jump in with the "declare Ermor the winner" petition, especially since I'm a little pressed for time to continue playing.
PS: nerf disintegrate! |
Re: The Great War
I'm all for declaring Ermor the winner. Possibly we should have been more lax with the victory points, I don't think anyone came close to a teleport win.
Good game nonetheless. |
Re: The Great War
As Calmon said, I had a very nice win this turn, smashing an oposing army with 6? opposition Tartarians/royals taken out, with no losses on my side. (And those firestorms are quite nice too... take a look at the hall of fame if you feel like it http://forum.shrapnelgames.com/images/smilies/happy.gif )
Unfortunately the strategic situation hasn't changed much: I'm loosing several provinces each turn to ghost riders and massed undead armies, and I can't defend everywhere at once. Let alone counterattack. I'm still having great fun trying to be as tough a nut to crack as I can be, but I don't have any real hope for victory. |
Re: The Great War
I'd say we wont declare Ermor Victor until Ulm is beaten.
btw. somehow i feel the urge to create a mod that softens up the big clubs that are in the game now. It just does not feel right to create a big army, and then loose one half to a firestorm, and the other half becoming slaves. |
Re: The Great War
My biggest problem is that the micromanagement increase with every single province. In moment a turn needs 4-8 hours, maybe more to plan.
I've no problem to continue this game if you want but i would need another 24 hours to our hosting frequence making it a 96 hour game. |
Re: The Great War
I can simpathyze with Calmon. If I see what it takes me to play my turn, and then think he has twice my number of provinces, is fighting on about a dozen fronts against 4 nations, and has to manage all the undead he raises everywhere...
I totally understand why he'd want more time. |
Re: The Great War
I will host when i have all the turns, i dont think that now is the time to create useless stress on the players. (but it would be nice if they arrive not too late)
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