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Re: MA Newbie game - Faltering_Steps - Running
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Re: MA Newbie game - Faltering_Steps - Running
For a second you actually had me a bit worried when I realized there was a new turn I hadn't seen yet though...
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Re: MA Newbie game - Faltering_Steps - Running
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If I can drive you back this turn, I think I still have a chance. |
Re: MA Newbie game - Faltering_Steps - Running
Yeah Arco Lost a big battle to me this turn too and I enslaved another of his Juggernaughts. I didnt have enslave scripted, it was just a nice bonus. I just noticed I had already enslaved another of his juggenaughts in another province too.
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Re: MA Newbie game - Faltering_Steps - Running
Juggs are not meant for battle. A mistake on his part, I would think. They are there to increase Dom, not to fight.
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Re: MA Newbie game - Faltering_Steps - Running
Nice. A very nice turn. I took some damage, but I think I am still looking god. It was a shame to lose the Djinn though.
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Re: MA Newbie game - Faltering_Steps - Running
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In Carcrash I had the bright Idea to try and forge the lamp while I already had the Djinn thinking that maybe it would mean that no one else could possibly steal it from me but all that did was make my Djinn go poof when I forged the lamp. I was thinking the Djinn just didnt go poof until you used the lamp not when the lamp was forged... So i wasted like 20 gems in that game forging the lamp for no reason. You did very well in that turn though. Unfortunately the extra attention I have been paying Arco has paid off and he's hurting now, so I can start sending more stuff your way soon just like I did him when he was doing well and You were not. I'll admit though, I was a bit afraid after watching the battles that I'd look at the score charts and see my army size drop. But it didnt. At least on the charts. Its hard to say what it did for real. Ive got a lot of Reanimators but I did loose a lot of undead that turn. It might be interesting if you manage to push back enough to where you can try and siege one of my forts considering the huge number of Thaumaturgs I have in each one that can break the siege. That might would be fun to watch. So far no one has had a chance to try and siege one of my forts yet. |
Re: MA Newbie game - Faltering_Steps - Running
It looks like I may have to empower some scouts in Astral to sneak along with my armies though to stop your mind hunts.
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Re: MA Newbie game - Faltering_Steps - Running
Hmm, what is this strange pullback by Ermor? I suspect some dastardly plan.
And where did Ashdod pull that army out of his hat? Now I am going to have to leave someone in the south to fight them. And yes, sneaking astral units are nice. A bit expensive, but useful. Curiouser and curiouser. |
Re: MA Newbie game - Faltering_Steps - Running
Wow, this was a rough turn. Took me about four hours to do it. I hope it was worth all the time invested.
I'm surprised you don't just send your thaums out with your armies, Psi. Sounds like you have a bunch of them, and they are not doing anything but maybe reanimating. Instant mind hunt protection there. |
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