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Re: Noobs vs. Vets III: Revolution, MA, CBM, Pretender Design/Upload
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We noobs are certainly no sissies and I'm sure we can do without it just as much as the vets. Generally I would encourage everyone though to make smart decisions early on and refrain from taking risks that might backfire. With the capitals being known, it only makes sense that people would take precautions to protect it. That being said, I am sure our noobs are eager to give the vets what is coming to them, therefore the vets should not expect any mercy! |
Re: Noobs vs. Vets III: Revolution, MA, CBM, Pretender Design/Upload
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Re: Noobs vs. Vets III: Revolution, MA, CBM, Pretender Design/Upload
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Re: Noobs vs. Vets III: Revolution, MA, CBM, Pretender Design/Upload
So to be clear - is it hands-off capitals for the first five turns or no?
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Re: Noobs vs. Vets III: Revolution, MA, CBM, Pretender Design/Upload
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Re: Noobs vs. Vets III: Revolution, MA, CBM, Pretender Design/Upload
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Re: Noobs vs. Vets III: Revolution, MA, CBM, Pretender Design/Upload
What the... noob team captains? As in plural? Singular team and plural captain, or plural team and singular captain per team? Or plural team and plural captain for No Noob Left Behind?
Out with their identities, so we know who to slay first for maximum morale effect! |
Re: Noobs vs. Vets III: Revolution, MA, CBM, Pretender Design/Upload
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Re: Noobs vs. Vets III: Revolution, MA, CBM, Pretender Design/Upload
Personally, I would've prefered to have the actual capital locations hidden from the other team - and let use choose whatever province #s we wanted in a certain band.
As is, it'll take more than 5 turns to get to a capital anyway, even with a flyer - so the rule strikes me as pointless but harmless. |
Re: Noobs vs. Vets III: Revolution, MA, CBM, Pretender Design/Upload
Ah, I smell a Greek tragedy in the making. Something about hubris...
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