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Re: Conquest of Elysium 3 dev log
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Re: Conquest of Elysium 3 dev log
st.patrik has started a CoE3 AAR.
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Re: Conquest of Elysium 3 dev log
What happens with resources in a team match? Is it a case of first there gets the resource to eternity or can I "steal" my allies resources?
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Re: Conquest of Elysium 3 dev log
An ally can not fight an ally so if any unit is there then you cannot take it. However if your ally does not leave at least one unit there then you can take ownership by just walking into it.
Sometimes an AI ally will take a resource from you. But I figure it happens about as often as it would with human players :) It is best to select an ally who does not need the same type of resource as you. Also, I can actually manipulate an AI ally almost as if it was a human player by deciding which resources to pull my guards off of. Especially allowing him to take a site such as a Castle where he can recruit if that castle is in an area I wish he would concentrate on. (all of this is much easier with a human player of course) |
Re: Conquest of Elysium 3 dev log
Does the recruitment screen look like COE2 (click on text) or Dom3 (click on unit picture)? I had some trouble in Dom3 differentiating between very similar types of units based on their appearance at the recruitment screen.
Thanks for the answers thus far (throughout the thread). |
Re: Conquest of Elysium 3 dev log
Its Click on Text.
However the drawback of that is that you cannot right-click for stats before recruiting. You have to remember what each one is. For some of them the names are kindof confusing. I have a notepad file on them for my own reminding |
Re: Conquest of Elysium 3 dev log
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Re: Conquest of Elysium 3 dev log
I dont know. I think its been requested
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If the game knows what type of unit will be recruited and can display a name, it should definitely be able to get the data on other stats too. |
Re: Conquest of Elysium 3 dev log
New AAR, chronicling the adventures of a necromancer during the time of the Fallen Empire.
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