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-   -   Fyron's Quadrant Mod Discussion Thread (http://forum.shrapnelgames.com/showthread.php?t=6426)

hicksz February 29th, 2004 10:00 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Quote:

Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by hicksz:
Since I wasn't sure if you had updated your setting yet, I went through both your settings.txt and the TDM-Mod Pack setting.txt line-by-line. I notice that you didn't add the "Number Of Population Modifiers := 101" yet. No problem, I cut and paste the TDM-Mod Pack to that area. I think you are using 40.

<font size="2" face="sans-serif, arial, verdana">I strongly suggest that you go back to the 40 pop modifiers of FQM Deluxe. It has a very, very different curve than stock SE4 does, to reflect the increase in population levels on planets. Using the stock on will throw everything off, and make any level of population above 10000 useless, as you get no bonus past 10000 with the stock settings. Also, all worlds will become far too productive with the stock population modifiers.

</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">It appears that after a population of 9999, Aaron adds a high population value of 2000000.

Pop Modifier 100 Population Amount := 9999
Pop Modifier 100 Production Modifier Percent := 199
Pop Modifier 100 SY Rate Modifier Percent := 199
Pop Modifier 101 Population Amount := 2000000
Pop Modifier 101 Production Modifier Percent := 200
Pop Modifier 101 SY Rate Modifier Percent := 200

and you scale:

Pop Modifier 39 Population Amount := 149999
Pop Modifier 39 Production Modifier Percent := 285
Pop Modifier 39 SY Rate Modifier Percent := 285
Pop Modifier 40 Population Amount := 2000000
Pop Modifier 40 Production Modifier Percent := 290
Pop Modifier 40 SY Rate Modifier Percent := 290

Yah, I can see your point Imperator Fyron. I like your better. Where the confusion lies is in the "SEIV Gold Patch 1.91 Release Notes". It says that in Version 1.88: 1. Changed - Added in Imperator Fyron's smoothed population modifiers. I assumed that the 101 Population Modifiers in the stock settings.txt was what you wanted.

Quote:

Originally posted by Imperator Fyron:

</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">What caught my attention was the Last lines in the setting.txt. These lines seem to be missing from yours:

<font size="2" face="sans-serif, arial, verdana">This is not a problem. Those lines are optional and were added in a patch for SE4 Gold. If they are missing, SE4 will just use the default values for them. The only reason to add them is if you are going to change them. http://forum.shrapnelgames.com/images/icons/icon7.gif
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">You know part of me also assumed that they were working on some type of default setting because why would my old Version 1.84 exe work? But not seeing the lines still caused me to freak out anyway. Thanks for your help Imperator Fyron http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron February 29th, 2004 10:16 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Quote:

Originally posted by hicksz:
It appears that after a population of 9999, Aaron adds a high population value of 2000000.
<font size="2" face="sans-serif, arial, verdana">Yes, but, a planet with 10000 pop and a planet with 1000000 pop have the exact same production values.

Quote:

Where the confusion lies is in the "SEIV Gold Patch 1.91 Release Notes". It says that in Version 1.88: 1. Changed - Added in Imperator Fyron's smoothed population modifiers. I assumed that the 101 Population Modifiers in the stock settings.txt was what you wanted.
<font size="2" face="sans-serif, arial, verdana">Yes, the new scale is what I wanted, for stock SE4. But FQM is not stock SE4. FQM Deluxe has a lot more population on every planet, so it needs a different scale. Otherwise, extra population on larger planets would not really matter. Past 10 billion, all levels of population are the same with stock SE4. Medium planets can get 10 billion population in FQM Deluxe (if you take Advanced Storage Techniques). This is why the new stock pop scale is not good for FQM Deluxe, as it makes the extra population capacity of Large and Huge planets meaningless, except as a big source of pop to move to other worlds.

primitive February 29th, 2004 10:29 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Fyron,
Can't get in contact with spaceempires.net. Is it down or is it me who have a problem ?

Need the latest Version of the FQM to make a map for the Lithuania VS Finland game http://forum.shrapnelgames.com/images/icons/icon7.gif

Asmala February 29th, 2004 10:42 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
It neither works for me so I suppose the server is down.

Fyron February 29th, 2004 11:25 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Yes, the server is down. http://forum.shrapnelgames.com/images/icons/icon9.gif In the mean time, I can email you the "patch" file, which is 500 KB or so, and contains all of the Data files. You will get errors when trying to view a systme using a custom system image, but all it does is complain about not finding the image. The map will still work fine.

primitive February 29th, 2004 11:33 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Thanx,

The Version of FQM i have is 1.18. If the patch will work with that, please e-mail to: primitive at chello dot no

Fyron March 1st, 2004 12:50 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Basically, the "patch" is the full mod, just without any of the system graphics. I like to make my patches completely cumulative. You can just install this and use as-is.

It will not really upgrade FQM 1.18, as FQM Standard and FQM Deluxe are very different mods. FQM Standard does not make changes to SectType.txt and PlanetSize.txt, so that it can make maps compatible with the stock game. FQM Deluxe makes heavy modification to these files.

Oh, and email sent. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ February 29, 2004, 22:50: Message edited by: Imperator Fyron ]

Fyron May 29th, 2004 01:49 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
FQM Deluxe 2.09 and FQM Standard 1.22 have been released. These Versions bring the mods to compatibility with the SE4 Gold 1.91 data file changes and remove planet abilities that do not actually work. You can find the updates at the FQM Web Site. Please do not download FQM Deluxe Full if you already have 2.08. There is no reason to do so, as the Patch will suffice to get your mod up to the latest Version.

Captain Kwok May 29th, 2004 04:30 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
What's new in this update?

Fyron May 29th, 2004 04:32 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
The previous post lists what is new. Not much at all.


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