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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
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</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">It appears that after a population of 9999, Aaron adds a high population value of 2000000. Pop Modifier 100 Population Amount := 9999 Pop Modifier 100 Production Modifier Percent := 199 Pop Modifier 100 SY Rate Modifier Percent := 199 Pop Modifier 101 Population Amount := 2000000 Pop Modifier 101 Production Modifier Percent := 200 Pop Modifier 101 SY Rate Modifier Percent := 200 and you scale: Pop Modifier 39 Population Amount := 149999 Pop Modifier 39 Production Modifier Percent := 285 Pop Modifier 39 SY Rate Modifier Percent := 285 Pop Modifier 40 Population Amount := 2000000 Pop Modifier 40 Production Modifier Percent := 290 Pop Modifier 40 SY Rate Modifier Percent := 290 Yah, I can see your point Imperator Fyron. I like your better. Where the confusion lies is in the "SEIV Gold Patch 1.91 Release Notes". It says that in Version 1.88: 1. Changed - Added in Imperator Fyron's smoothed population modifiers. I assumed that the 101 Population Modifiers in the stock settings.txt was what you wanted. Quote:
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">You know part of me also assumed that they were working on some type of default setting because why would my old Version 1.84 exe work? But not seeing the lines still caused me to freak out anyway. Thanks for your help Imperator Fyron http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Fyron,
Can't get in contact with spaceempires.net. Is it down or is it me who have a problem ? Need the latest Version of the FQM to make a map for the Lithuania VS Finland game http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
It neither works for me so I suppose the server is down.
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Yes, the server is down. http://forum.shrapnelgames.com/images/icons/icon9.gif In the mean time, I can email you the "patch" file, which is 500 KB or so, and contains all of the Data files. You will get errors when trying to view a systme using a custom system image, but all it does is complain about not finding the image. The map will still work fine.
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Thanx,
The Version of FQM i have is 1.18. If the patch will work with that, please e-mail to: primitive at chello dot no |
Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Basically, the "patch" is the full mod, just without any of the system graphics. I like to make my patches completely cumulative. You can just install this and use as-is.
It will not really upgrade FQM 1.18, as FQM Standard and FQM Deluxe are very different mods. FQM Standard does not make changes to SectType.txt and PlanetSize.txt, so that it can make maps compatible with the stock game. FQM Deluxe makes heavy modification to these files. Oh, and email sent. http://forum.shrapnelgames.com/images/icons/icon7.gif [ February 29, 2004, 22:50: Message edited by: Imperator Fyron ] |
Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
FQM Deluxe 2.09 and FQM Standard 1.22 have been released. These Versions bring the mods to compatibility with the SE4 Gold 1.91 data file changes and remove planet abilities that do not actually work. You can find the updates at the FQM Web Site. Please do not download FQM Deluxe Full if you already have 2.08. There is no reason to do so, as the Patch will suffice to get your mod up to the latest Version.
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
What's new in this update?
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
The previous post lists what is new. Not much at all.
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