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Re: STM "Final v1.7.5" Discussion
Hey All
Check out this cool star trek link http://www.st-intelligence.com/ Not bad at all. Lighthorse |
Re: STM "Final v1.7.5" Discussion
Star Trek Mod v1.1.2
1. Fixed Federation Frigate Tech Level now is 2 instead of 4 2. Added Federation Escort II (Will use defiant mount) 3. Changed Federation Escort availible at start for Federation 4. Changed Federation Escort BMP from Defiant to Nova 5. Changed 8472 Warp Weapons requirement for Physics 4 to Physics 2 6. Changed All Races Research Files in the hopes of improving Ai use. 7. Changed Federation Impulse Einge VI now available with Slipsteam Drive 8. Changed Structural Integrity Field I - V Tonage to 0 for all (Kowks original plan) 9. Changed Structural Integrity Field I - V Supply Usage to 0 for all (Kowks original plan) 10. Changed General Ship Construction cost from 10k to 100k 11. Fixed 8472 Quantum Singularity Beam was showing up in other races technology 12. Changed Impulse Engine I - VI General Group from Impulse Engine to Engines (AI should use them now) 13. Changed Bussard Collector General Group from Engines to Supply 14. Changed DesignCreation for all race in the hope of improving AI usage |
Re: STM "Final v1.7.5" Discussion
These are some cool changes!
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Re: STM "Final v1.7.5" Discussion
In settings.txt, Pop Modifier 7 percentages are 135, and it looks like they should be 125.
Thanks for all your work! |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
Here is the latest info for the next patch that I should have ready sometime this week.
Star Trek Mod v1.1.4 1. Changed Name of Small Depleted Uranium Cannon I - III to Small Phased Energy Cannon I - III 2. Removed Small Phased - Polaron Beam (Was not needed) 3. Added Disrupter I - X to Breen Technology 4. Added Small Distrupter I - III to Breen Technology 5. Changed Modified each races DefualtDesign.txt to better reflect that races available weapons 6. Changed Name of Federation Escort II to Heavy Escort 7. Changed Tonage size of Borg ships, they did not work out as expected at higher numbers 8. Added Borg Ship Mount - Reduces size of components by 25% for all Borg ships 9. Fixed Error in VehicleSize.txt Borg Cube 10. Fixed Error in Borg Transwarp Conduit Drive Star Trek Mod v1.1.3 1. Added Image Mod Combat images 2. Changed Many weapons Combat images 3. Fixed Missing combat image for Small Pulse Phasers 4. Fixed Photon Torpedo VI - X now use same combat image as Photon Torpedo I - V 5. Changed Borg Energy Weapons requirement from physics 2 to physics 1 6. Changed Adjusted several races Research.txt slightly 7. Changed Name of Depleted Uranium Cannon I - X to Phased Energy Cannon I - X 8. Fixed Dominion Mini Positron Torpedo I - IV now exclusive to Dominion Race 9. Added Updated Weapons/Components reports/families documents 10. Changed Increased the Weapon Damage at Range for the Dominion Mini Positron Torpedo I - IV |
Re: STM "Final v1.7.5" Discussion
er.. sorry to be such a newb, but how exactly does one upgrade from 1.1.0 to 1.1.2?
I tried unzipping the 1.1.2 update into the SEIV directory and got a separate folder. Do I cut and paste everything into the Star Trek Mod folder? File by file, or whole folder replacement? I'd take the time to figure it out myself, but it's 9:30 pm here and I've been at work since 8:30. My brain is not working so well anymore [ August 21, 2003, 04:22: Message edited by: jimbob ] |
Re: STM "Final v1.7.5" Discussion
First rename your StarTrek Mod folder to Star Trek Mod
Then unzip the update and install it into your SEIV folder. It should then ask to over write your files. If you read down the page at the Star Trek Mod web site you will see instructions |
Re: STM "Final v1.7.5" Discussion
The latest Version of the mod, 1.1.5 is coming along well. I have all races using their own technology in their ship ship designs and they all appear to be expanding well. They research their technologies early on, and are using components such as the Captains as expected.
I want to do some more fine tune tweaking on the designs files and some more testing to be sure all is working. I want to thank all of you for all of the bug reports and TNZ for his suggestions on the Design files. I will include weapons families reports so people can do their own modifying if the races do not build ships as expected. Remember, AI is very limited and often uses components two or three times even though they are restricted from doing so. This is a pain in the arse, but do not expect the Ai's in this mod to be easily beaten. I have played four games now with the new Version and each time I have been beaten rather harshly. I am hoping that this Version will be the Version that we can upload to PBW in a week or so. Here are the updates as of v 1.1.5 Star Trek Mod v1.1.5 1. Changed Name of Borg Transwarp Conduit Drive to Borg Transwarp Conduit Drive I 2. Added Borg Transwarp Conduit Drive II - III 3. Modified All races DefualtDesign.txt yet once again in the hopes of improving AI use and ship design 4. Fixed Error in TechArea for 8472 technology 5. Modified Yet once agian the 8472 research.txt 6. Added New Breen Mini images (latest textures by Atrocities) 7. Fixed Name issues with all race html's 8. Fixed Spelling Error of Photon Torpedo V 9. Fixed Spelling Errors of Dominion in TechArea 10. Fixed Error in TechArea where Tholian Ship construction was coming up under Romulan Technology 11. Fixed Spelling Error in TechArea for Tholian Technology - Tholian Facility Technology 12. Fixed Spacing Error in TechArea Borg Torpedo Weapons |
Re: STM "Final v1.7.5" Discussion
Space Empires IV Play By Web is back on line
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