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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Lighthorse August 14th, 2003 10:36 PM

Re: STM "Final v1.7.5" Discussion
 
Hey All

Check out this cool star trek link
http://www.st-intelligence.com/
Not bad at all.

Lighthorse

Atrocities August 16th, 2003 11:45 PM

Re: STM "Final v1.7.5" Discussion
 
Star Trek Mod v1.1.2

1. Fixed Federation Frigate Tech Level now is 2 instead of 4
2. Added Federation Escort II (Will use defiant mount)
3. Changed Federation Escort availible at start for Federation
4. Changed Federation Escort BMP from Defiant to Nova
5. Changed 8472 Warp Weapons requirement for Physics 4 to Physics 2
6. Changed All Races Research Files in the hopes of improving Ai use.
7. Changed Federation Impulse Einge VI now available with Slipsteam Drive
8. Changed Structural Integrity Field I - V Tonage to 0 for all (Kowks original plan)
9. Changed Structural Integrity Field I - V Supply Usage to 0 for all (Kowks original plan)
10. Changed General Ship Construction cost from 10k to 100k
11. Fixed 8472 Quantum Singularity Beam was showing up in other races technology
12. Changed Impulse Engine I - VI General Group from Impulse Engine to Engines (AI should use them now)
13. Changed Bussard Collector General Group from Engines to Supply
14. Changed DesignCreation for all race in the hope of improving AI usage

userx August 17th, 2003 05:08 AM

Re: STM "Final v1.7.5" Discussion
 
These are some cool changes!

BadAxe August 18th, 2003 06:00 AM

Re: STM "Final v1.7.5" Discussion
 
In settings.txt, Pop Modifier 7 percentages are 135, and it looks like they should be 125.

Thanks for all your work!

tesco samoa August 18th, 2003 05:41 PM

Re: STM "Final v1.7.5" Discussion
 
AT http://forum.shrapnelgames.com/images/icons/icon7.gif

Nice

Atrocities August 20th, 2003 04:39 AM

Re: STM "Final v1.7.5" Discussion
 
Here is the latest info for the next patch that I should have ready sometime this week.

Star Trek Mod v1.1.4

1. Changed Name of Small Depleted Uranium Cannon I - III to Small Phased Energy Cannon I - III
2. Removed Small Phased - Polaron Beam (Was not needed)
3. Added Disrupter I - X to Breen Technology
4. Added Small Distrupter I - III to Breen Technology
5. Changed Modified each races DefualtDesign.txt to better reflect that races available weapons
6. Changed Name of Federation Escort II to Heavy Escort
7. Changed Tonage size of Borg ships, they did not work out as expected at higher numbers
8. Added Borg Ship Mount - Reduces size of components by 25% for all Borg ships
9. Fixed Error in VehicleSize.txt Borg Cube
10. Fixed Error in Borg Transwarp Conduit Drive

Star Trek Mod v1.1.3

1. Added Image Mod Combat images
2. Changed Many weapons Combat images
3. Fixed Missing combat image for Small Pulse Phasers
4. Fixed Photon Torpedo VI - X now use same combat image as Photon Torpedo I - V
5. Changed Borg Energy Weapons requirement from physics 2 to physics 1
6. Changed Adjusted several races Research.txt slightly
7. Changed Name of Depleted Uranium Cannon I - X to Phased Energy Cannon I - X
8. Fixed Dominion Mini Positron Torpedo I - IV now exclusive to Dominion Race
9. Added Updated Weapons/Components reports/families documents
10. Changed Increased the Weapon Damage at Range for the Dominion Mini Positron Torpedo I - IV

jimbob August 21st, 2003 05:21 AM

Re: STM "Final v1.7.5" Discussion
 
er.. sorry to be such a newb, but how exactly does one upgrade from 1.1.0 to 1.1.2?

I tried unzipping the 1.1.2 update into the SEIV directory and got a separate folder. Do I cut and paste everything into the Star Trek Mod folder? File by file, or whole folder replacement? I'd take the time to figure it out myself, but it's 9:30 pm here and I've been at work since 8:30. My brain is not working so well anymore

[ August 21, 2003, 04:22: Message edited by: jimbob ]

Atrocities August 21st, 2003 10:07 AM

Re: STM "Final v1.7.5" Discussion
 
First rename your StarTrek Mod folder to Star Trek Mod

Then unzip the update and install it into your SEIV folder. It should then ask to over write your files.

If you read down the page at the Star Trek Mod web site you will see instructions

Atrocities August 21st, 2003 11:02 AM

Re: STM "Final v1.7.5" Discussion
 
The latest Version of the mod, 1.1.5 is coming along well. I have all races using their own technology in their ship ship designs and they all appear to be expanding well. They research their technologies early on, and are using components such as the Captains as expected.

I want to do some more fine tune tweaking on the designs files and some more testing to be sure all is working. I want to thank all of you for all of the bug reports and TNZ for his suggestions on the Design files. I will include weapons families reports so people can do their own modifying if the races do not build ships as expected.

Remember, AI is very limited and often uses components two or three times even though they are restricted from doing so. This is a pain in the arse, but do not expect the Ai's in this mod to be easily beaten. I have played four games now with the new Version and each time I have been beaten rather harshly.

I am hoping that this Version will be the Version that we can upload to PBW in a week or so.

Here are the updates as of v 1.1.5

Star Trek Mod v1.1.5

1. Changed Name of Borg Transwarp Conduit Drive to Borg Transwarp Conduit Drive I
2. Added Borg Transwarp Conduit Drive II - III
3. Modified All races DefualtDesign.txt yet once again in the hopes of improving AI use and ship design
4. Fixed Error in TechArea for 8472 technology
5. Modified Yet once agian the 8472 research.txt
6. Added New Breen Mini images (latest textures by Atrocities)
7. Fixed Name issues with all race html's
8. Fixed Spelling Error of Photon Torpedo V
9. Fixed Spelling Errors of Dominion in TechArea
10. Fixed Error in TechArea where Tholian Ship construction was coming up under Romulan Technology
11. Fixed Spelling Error in TechArea for Tholian Technology - Tholian Facility Technology
12. Fixed Spacing Error in TechArea Borg Torpedo Weapons

Lighthorse August 22nd, 2003 12:36 AM

Re: STM "Final v1.7.5" Discussion
 
Space Empires IV Play By Web is back on line


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