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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

Timstone February 19th, 2004 08:14 PM

Re: Babylon 5 Mod
 
Everybody, hear hear!

I finaly send the files to SJ and he was so kind to upload them onto his webpage. Here's the link:

B5 Mod 2.0 Weapon Construction Files

Please remember I'm not a programmer and my skills with Excel aren't that good. These files are just a little help for creating the weapons for the B5 Mod 2.0. In the past I got quite a few Messages from people who wanted to help with 2.0, my steady reply was that I was busy creating a few help files. Well here's your chance! These files can help people create weapons without compromising the gamebalance. And without too many questions.
In the very near future I'll give some more guidelines for weaponery (how weapons many per race, which class of weapons (light, medium, heavy, etc.) for which race, what they can target and on what kind of vehicle they can be mounted).

If you have suggestions, comments, questions or demands, please feel free to post them here.

I know you all have been waiting for these files for quite some time now. I can only say I'm sorry. I really needed some time to puzzle all the info into 2 files, correct errors/typo's and I had to deal with life itself too. Well enough apologies and explanation, let's DL theses files and give your opinion!

Hail to B5 and it's fans!

P.S. Special thanks for SJ who made it possible to DL these files.

Timstone February 22nd, 2004 05:15 PM

Re: Babylon 5 Mod
 
Nice of you guys and girls to post some feedback...
Hope you people are still out there.

pathfinder February 22nd, 2004 06:39 PM

Re: Babylon 5 Mod
 
Sorry, I have not been paying too much attention here. I'll check out the file Timstone and post my impressions.

Timstone February 22nd, 2004 07:30 PM

Re: Babylon 5 Mod
 
Wohoo! A response by none other than Da Path! Thanks! http://forum.shrapnelgames.com/images/icons/icon7.gif

pathfinder February 24th, 2004 05:28 AM

Re: Babylon 5 Mod
 
Looks ok by me Timstone. Though in all honesty all those numbers make my head hurt. http://forum.shrapnelgames.com/images/icons/icon12.gif

That why I did not fiddle with the weapons myself.

Timstone February 24th, 2004 08:00 AM

Re: Babylon 5 Mod
 
Haha, alrighty then! Thanks for the reply. I'll just go ahead with the weapons then.
But seriuosly, no comments?! Hmm... maybe it's just a good file, I made. http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron February 24th, 2004 07:36 PM

Re: Babylon 5 Mod
 
I think that everyone that was involved with the B5 Mod is now dead or something. Or just gone... either way... :-\

grumbler February 25th, 2004 04:58 AM

Re: Babylon 5 Mod
 
Just downloaded the file now. I will look at the numbers as best I can, and get back to you. Good to see some progress on this - I was getting concerned the project was dying.

Personally, the Last time I played with this mod (well, my mod of this mod, anyway) was... today. Finally shook the "Victoria" bug that has laid me low the Last few weeks! http://forum.shrapnelgames.com/images/icons/tongue.gif

grumbler February 25th, 2004 05:01 AM

Re: Babylon 5 Mod
 
On a seperate subject, I wondered if anyone thought the announcement that there is a new B5 project afoot would add interest in this project? I would have thought the DVD releases would have done the trick, but no joy.

Timstone February 25th, 2004 12:41 PM

Re: Babylon 5 Mod
 
Huh? New B5 project? What do you mean, please explain.

Oh, good to see you back here Grumbler!


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