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-   -   Are you tough enough to be the "King of the Hill"? (http://forum.shrapnelgames.com/showthread.php?t=7944)

Phoenix-D February 1st, 2006 03:07 PM

Re: Are you tough enough to be the \"King of the Hi
 
Are we safe to continue? I did my turn, looks like something went wrong, and when I go to get the next one its Turn 1 again..

Alneyan February 1st, 2006 03:38 PM

Re: Are you tough enough to be the \"King of the Hi
 
It looks like a real turn 2 to me, though I can only check it by reseting your password and looking at turn 3. PBW says it's a turn 1, as I forced the upload, but that's expected behaviour.

If the turn you download from PBW says 2400.0 in game, with absolutely nothing done, please yell at me and I'll recreate the game.

The good news is, it looks like you are safe now Slynky, as I'm redirecting all potential screw-ups to someone else. Of course, I blundered with three different games of yours in a row, whereas I did it thrice in the same game this time, but still...

geoschmo February 1st, 2006 03:46 PM

Re: Are you tough enough to be the \"King of the Hi
 
Quote:

Alneyan said:
PBW says it's a turn 1, as I forced the upload, but that's expected behaviour.

When you are processing the next turn offline you should leave the "Replacement turn" box unchecked when you upload it. That way PBW will increment the turn number properly and they won't be out of sync like you are seeing here.

The reason for the check box is if you want to replace the turn without incrementing the turn number. Like in the case where something got messed up with the previous turn processing and you want to rerun it.

Geoschmo

Phoenix-D February 1st, 2006 05:31 PM

Re: Are you tough enough to be the \"King of the Hi
 
Ok, looks like it kicked over without incident this time. http://forum.shrapnelgames.com/images/smilies/happy.gif

tesco samoa February 1st, 2006 05:42 PM

Re: Are you tough enough to be the \"King of the Hi
 
K.O.T.H. Tesco Samoa vs Fuzzie

Tesco wins turn 65

Thanks for the good game fuzzie.

Alneyan February 3rd, 2006 08:32 PM

Re: Are you tough enough to be the \"King of the Hi
 
Thanks for the note Geo.

KOTH has been updated. Of course, this should mean a game will be over in the next few hours (most likely the Hill game), following the recent trend to that effect.

geoschmo February 3rd, 2006 09:04 PM

Re: Are you tough enough to be the \"King of the Hi
 
Quote:

Alneyan said:
Of course, this should mean a game will be over in the next few hours (most likely the Hill game), following the recent trend to that effect.

I'm trying to decide if I should be offended at this remark. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Slynky February 3rd, 2006 09:59 PM

Re: Are you tough enough to be the \"King of the Hi
 
Quote:

geoschmo said:
Quote:

Alneyan said:
Of course, this should mean a game will be over in the next few hours (most likely the Hill game), following the recent trend to that effect.

I'm trying to decide if I should be offended at this remark. http://forum.shrapnelgames.com/images/smilies/laugh.gif

I think he was just going on the amount of time my games have been taking...either getting beat or winning around turn 60.

Slynky February 3rd, 2006 11:53 PM

Re: Are you tough enough to be the \"King of the Hi
 
Well, that was an ***-stomping! No doubt about that. Though I would have probably lost the battle anyway, I DO feel a bit cheated by the game in that I had 2 fleets moving at 9 each and yet, combat occured one at a time. Something isn't right there http://forum.shrapnelgames.com/images/smilies/mad.gif.

Can you explain why 2 fleets moving at the same speed have combat on different turns? I do that all the time and never have them fight separately.

geoschmo February 3rd, 2006 11:59 PM

Re: Are you tough enough to be the \"King of the Hi
 
Quote:

Slynky said:
Can you explain why 2 fleets moving at the same speed have combat on different turns? I do that all the time and never have them fight separately.

Well, without looking at your end of the turn I couldn't say for sure. Have you done it through a warp point before. I was thinking about it earlier today because it came up in the other thread and I couldn't remember if I had ever seen it work correctly when my fleets are going through a warp point.


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