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Re: RTH has filled all slots; discuss the game here!
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I have been using the fill queue function and giving this particular little queue to something close to 120 planets (for those not playing, all planets are huge). - Temporal Shipyard - Atmospheric converter - Value improvement - 3 x Monolith - 1 x BSY - 2 x Nice Baseship If I don't ship too much population to the planet it will convert the turn the second baseship is ready. Based on the number of baseships I'm getting I guess I will be very busy the next year or so http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: RTH has filled all slots; discuss the game here!
Building those atmospheric mod. plants with a temporal spaceyard has got to be wicked expensive. The evil things cost 15k of each resource!
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Re: RTH has filled all slots; discuss the game here!
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Re: RTH has filled all slots; discuss the game here!
Spoo:
It's expensive, but I have colonized at a bit slower speed than normal so not every planet needed max resources at the same time. I still have a few planets left to colonize and apply the queue too. Still, resources have been sparse and I have been very close to zero a few times. I have just managed to let the planets build at max speed, but I have had to leave my BSY's idle more than once. Also been lucky with a few good value breathables, and been very carefull to get all the +45 % system facilities up early. Karibu: I can build them. Maintaining them is another matter so most have been mothballed http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: RTH has filled all slots; discuss the game here!
Well, he is Primitive after all, and he isn't called "Steamroller" for nothing. http://forum.shrapnelgames.com/images/icons/icon12.gif Don't ask how he manages to expand this fast, but he does. *Mutters something about a certain KOTH game, and frets at the idea of playing a full-tech game with Primitive around*
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Re: RTH has filled all slots; discuss the game here!
hehe, through human history, primitive people have had difficulties dealing with civilized concepts like Spoo(n), but they tend to understand what to do with cariboes on sight them *seeking hiding place*. http://forum.shrapnelgames.com/images/icons/icon10.gif
[ May 15, 2004, 22:34: Message edited by: Karibu ] |
Re: RTH has filled all slots; discuss the game here!
schrrrt... schrrrt... schrrrt... schrrrt...
(The sound of the primitive one sharpening his skinning knife) http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: RTH has filled all slots; discuss the game here!
Did some math http://forum.shrapnelgames.com/images/icons/shock.gif . This game is going to break some records (hopefully we don't break PBW first (again!)).
First a recap for those who don't play. - Full tech, no intel, no talisman, 5000 points - Each player start with a closed off cluster. Need to use stellar to make contact. - Cluster is 13 systems each with 14 huge planets + 10 large Homeworlds. Then some numbers: - Without Ring/Sphereworlds (but with AS) thats a cool 5710 facility slots when converted. - Fully developed gives 5000 + slots for Monoliths and Minerals miners. - With average bonuses (including Jubilant) and all systems facilities up thats easily 10 Million Minerals + a lot of org'n'rads. So; Question is when (and if) we can get the cluster fully developed before the wars start, and what to do with 10 Million + Minerals: - 192 Temporal Yards at full speed can only use 2 Mill. - On average, maintanance for a 1000 ships fleet would be 2 Mill. - 1000 BSYs on full speed is 2,5 Mill Hmmmm. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: RTH has filled all slots; discuss the game here!
I bet we break PBW before we get any serious conflicts on the way. Like, fleets of 1000 ships will be only scouting party and way to break someone's defences will require about all available ships (10000+) in one fleet. That will be serious test for server to calculate the outcome.
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Re: RTH has filled all slots; discuss the game here!
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