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-   -   The Star Trek Mod - v1.9.7.5 (Oct 07) (http://forum.shrapnelgames.com/showthread.php?t=21042)

solops November 13th, 2004 06:46 PM

Re: The Star Trek Mod - Update Released
 
OK. I have a Borg warp drive, two warp nacelles, two Impulse Engines, 1955 supplies and the ship will not move. (plus all of the usual bridge, crew quarters, life support, etc). The design window claims I have 1 movement point, but all the ship does is wallow in orbit.

What is wrong now?

(Design team III is about to get their chance).

solops November 13th, 2004 06:50 PM

Re: The Star Trek Mod - Update Released
 
double post

Colonel November 13th, 2004 07:28 PM

Re: The Star Trek Mod - Update Released
 
I think you forgot the nacell thingys. when I made one it said I had 11 movement and it moved 11

Also I dont know if this was by design or not but the biggest Borg ship has no populsion mount.

Other then that I like http://forum.shrapnelgames.com/images/smilies/laugh.gif Off to kill the Borg.

O yea my favorite little ship has lost all its punch there no defiant weapon mount only the cloak mount no punch with the little bitty ship http://forum.shrapnelgames.com/images/smilies/frown.gif

But I like http://forum.shrapnelgames.com/images/smilies/laugh.gif Great Job Atrocities

mottlee November 13th, 2004 07:29 PM

Re: The Star Trek Mod - Update Released
 
See if you can add another nacell, WC I did not think you can have 2 but some ships require 3 nacells, if you can't should get the warning

Captain Kwok November 13th, 2004 07:34 PM

Re: The Star Trek Mod - Update Released
 
Colonel, the largest ships don't require propulsion mounts.

Solops, like Mottlee suggested try adding extra nacelles. Atrocities has made some ships require up to 4 nacelles. http://forum.shrapnelgames.com/image...ies/tongue.gif

Aiken November 13th, 2004 08:23 PM

Re: The Star Trek Mod - Update Released
 
Quote:

Captain Kwok said:
Colonel, the largest ships don't require propulsion mounts.

But unmounted Warp core and 3 nacelles eat up 2500 kt of total 3200 kt for Fusion Cube! So only 700 kt left for other comps. I think it's a bug.

Captain Kwok November 13th, 2004 08:40 PM

Re: The Star Trek Mod - Update Released
 
That's right.

I forgot he pushed up everything to 1000/500kT sizes.

Aiken November 13th, 2004 08:48 PM

Re: The Star Trek Mod - Update Released
 
Some notes before going to sleep:

I. Real bugz:
-------------------------------
1. Error in Drone Propulsion V:
Name := Drone Propulsion V
Ability 4 Descr := Generates 5 bonus movement points.
Ability 4 Val 1 := 45 (should be 5)
Ability 4 Val 2 := 0
Weapon Type := None

2. Error in Afterburners III:
Name := Afterburners III
...
Number of Tech Req := 2
Tech Area Req 1 := Propulsion
Tech Level Req 1 := 6 (max level of Propulsion is 5, so here it should be 5 too)
Tech Area Req 2 := Shuttles
Tech Level Req 2 := 3

II. Questions, nitpickings, requests, etc:
------------------------------------------------------------------------
1. There's no difference between Infantry and racial troops (4kt). Why?

2. Same as p.1: what's the difference between Warp Cores and Organic Drives? Same properties and equal cost after lvl 3. Probably change the cost of Organic Drives to 700/150/600, so they'll be more ... organic?

3. Could you please fix mount descriptions? It seems they haven't been changed since 1.3.5.

4. Small request: different picture for 8472 Organic SY - so they would look organic too.

Colonel November 14th, 2004 02:05 AM

Re: The Star Trek Mod - Update Released
 
Hey I found a real glitch or bug. When you design bases you can add impulse engines which will give3 you at max 5 movement in combat. This would be a base with movement in combat. You need to either make the impulse engine only for ships or say you cant place on bases.

Fyron November 14th, 2004 02:21 AM

Re: The Star Trek Mod - Update Released
 
Quote:

aiken said:
3. Could you please fix mount descriptions? It seems they haven't been changed since 1.3.5.

They can be mostly deleted, really, since the mount description screen shows all of the effects of the mount now anyways... The description itself can just be a qualitative one, such as "makes weapon more accurate."


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