.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   Mega Age II -Kingmaker(Started) (http://forum.shrapnelgames.com/showthread.php?t=38540)

baruk May 13th, 2008 02:27 PM

Re: Mega Age II -Kingmaker(full) Race selection
 
If there are a couple of new nations to be added to the pool, would it be too much to ask to add a couple of starting positions to the map, and thus open up a couple of extra slots for players?
The fact that I'm in the 2nd reserve slot is entirely coincidental, I can assure you..

coobe May 13th, 2008 02:41 PM

Re: Mega Age II -Kingmaker(full) Race selection
 
the new nations are already taken into account. i got ashdod, ive heard they are weak http://forum.shrapnelgames.com/images/smilies/frown.gif

Kristoffer O May 13th, 2008 03:10 PM

Re: Mega Age II -Kingmaker(full) Race selection
 
They are the weakest nation in the middle era! They have charlatan mages, heretic priests, only militia units and their castles are made from papyrus. If they survive to the end game they can summon Bug Beasts. Tiny little cuties easy to squash.

Baalz May 13th, 2008 03:42 PM

Re: Mega Age II -Kingmaker(full) Race selection
 
So....they're like MA Oceana only plus Bug Beasts? :0

Darkwind May 13th, 2008 04:05 PM

Re: Mega Age II -Kingmaker(full) Race selection
 
Quote:

Kristoffer O said:
They are the weakest nation in the middle era! They have charlatan mages, heretic priests, only militia units and their castles are made from papyrus. If they survive to the end game they can summon Bug Beasts. Tiny little cuties easy to squash.

They actually sound like a nation that could use a strong bless strategy (this coming from a newb, of course). Their magi can't be used as an asset in the mid to end game, and their units are too weak to make a strategy using super-scales better. If they can recruit or summon the Gath angels right off the bat, and if said angels are sacred, then their priests can accompany the army to bless and lower enemy dominion at the same time. It might not be very hard to equip a priest to go stealth-preach in an enemy capital, either. They sound like a very priest-oriented nation http://forum.shrapnelgames.com/images/smilies/laugh.gif

Also, if you want weak, check out MA Ulm. Poor magic resistance, prone to being rushed whether they can survive or no, no sacreds, all expensive men. I'd list their strengths, too, but that's not the point of pointing out painful weaknesses, is it?

DrPraetorious May 13th, 2008 04:06 PM

Re: Mega Age II -Kingmaker(full) Race selection
 
Given it appears I don't have a sub for the early game, I may have to bow out in favor of an alternate.

If there's anyone who wants to play for 2 weeks but can't finish the game, they can sub for me. Any takers?

Hadrian_II May 13th, 2008 06:14 PM

Re: Mega Age II -Kingmaker(full) Race selection
 
Quote:

Darkwind said:
Also, if you want weak, check out MA Ulm. Poor magic resistance, prone to being rushed whether they can survive or no, no sacreds, all expensive men. I'd list their strengths, too, but that's not the point of pointing out painful weaknesses, is it?

Ulm is not that weak any more, iron blizzard is a very ugly spell, he is cleaning out knights like militia (I almost think that shields dont parry the boltshttp://forum.shrapnelgames.com/images/smilies/eek.gif). They will still lack in the lategame and elephants still eat them, but they are not so weak now.

btw. and LA Ulm is one of the strongest nations in the game, burkhart nachtzehrer alone can kill an entire nation http://forum.shrapnelgames.com/image...es/biggrin.gif

Darkwind May 13th, 2008 06:18 PM

Re: Mega Age II -Kingmaker(full) Race selection
 
Quote:

Hadrian_II said:

Ulm is not that weak any more, iron blizzard is a very ugly spell, he is cleaning out knights like militia (I almost think that shields dont parry the boltshttp://forum.shrapnelgames.com/images/smilies/eek.gif). They will still lack in the lategame and elephants still eat them, but they are not so weak now.

btw. and LA Ulm is one of the strongest nations in the game, burkhart nachtzehrer alone can kill an entire nation http://forum.shrapnelgames.com/image...es/biggrin.gif

Like I said, I was pointing out weaknesses. I could hammer out a rough list of strengths, too, if I wanted, but that wasn't the purpose of my list. So just weaknesses got in.

Besides, I have a rough strategy for surviving rushes and not being attacked (quite probably won't work, but oh well).

Xietor May 13th, 2008 08:24 PM

Re: Mega Age II -Kingmaker(full) Race selection
 
Baruk, there are no more starting spots i can add. 61 was a tight squeeze. Some players are already going to start in fairly tight quarters, though there is at least 2 provinces between starting capitals.

There is still hope for some alternates, as real life may require an additional player or 2 to drop out before the game starts.

And someone could take Dr. P up on his offer and play the Niefel Giants 1st 7-8 turns. The start of the game should be quite fun for the heavy bless nations.

GWAR May 13th, 2008 10:43 PM

Re: Mega Age II -Kingmaker(full) Race selection
 
Does anyone know of a guide for EA Agartha? im feeling awfuly lost trying to work something out atm.


All times are GMT -4. The time now is 12:16 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.