.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   Forge of Godhood - started (http://forum.shrapnelgames.com/showthread.php?t=43675)

archaeolept September 16th, 2009 05:43 PM

Re: Forge of Godhood - started
 
ok, will do :)

archaeolept September 16th, 2009 09:48 PM

Re: Forge of Godhood - started
 
crap, I was going to extend the turn again if quantum hadn't submitted, but then I wasn't around. sorry qm

Calahan September 17th, 2009 04:10 AM

Re: Forge of Godhood - started
 
The game engine hereby apologises to the holy ones for once again not making any new mercenaries available for them to brainwash with their religious views.

vfb September 17th, 2009 04:46 AM

Re: Forge of Godhood - started
 
Well what are we going to spend our money on then!?

I guess it will have to be more PD. : sigh :

-- The Council of Cardinals

Ironhawk September 18th, 2009 01:16 PM

Re: Forge of Godhood - started
 
Quote:

Originally Posted by archaeolept (Post 710623)
crap, I was going to extend the turn again if quantum hadn't submitted, but then I wasn't around. sorry qm

Whoa - actually this could be a big deal. There was a major battle b/w Atlantis and Aby this turn. If QM didnt have a chance to script for it....

quantum_mechani September 19th, 2009 11:28 AM

Re: Forge of Godhood - started
 
Quote:

Originally Posted by Ironhawk (Post 710932)
Quote:

Originally Posted by archaeolept (Post 710623)
crap, I was going to extend the turn again if quantum hadn't submitted, but then I wasn't around. sorry qm

Whoa - actually this could be a big deal. There was a major battle b/w Atlantis and Aby this turn. If QM didnt have a chance to script for it....

Yeah that went rather poorly for that reason.

archaeolept September 19th, 2009 03:43 PM

Re: Forge of Godhood - started
 
qm has arrived at his destination, but I fear he may have passed out, so i'm extending this host.. again :)

+6 hrs.

also still waiting on eriu.

archaeolept September 19th, 2009 04:20 PM

Re: Forge of Godhood - started
 
hmmm that was strange, it hosted anyways, even though the game page had it as set to host in 6 hrs, ie. 4:00 GMT. I guess Alpine doesn't get 6 bonus hours, sorry Alpine :)

llama has been notified in case there is some sort of communication issue between llamaserver.net and the gameserver proper.

Alpine Joe September 19th, 2009 05:13 PM

Re: Forge of Godhood - started
 
Quote:

Originally Posted by archaeolept (Post 711110)
hmmm that was strange, it hosted anyways, even though the game page had it as set to host in 6 hrs, ie. 4:00 GMT. I guess Alpine doesn't get 6 bonus hours, sorry Alpine :)

llama has been notified in case there is some sort of communication issue between llamaserver.net and the gameserver proper.


ugh I was counting on that time :(

Sorry to stale guys, it won't happen again. It also shouldn't hurt me much at this point anyway.

archaeolept September 19th, 2009 06:21 PM

Re: Forge of Godhood - started
 
sorry to hear that :(

really, we have no idea why it happened - atm, I'm guessing changes to hosting time just weren't even being recognized at all by llamaserver, even though they got updated on the game page.

the only solution would be a general rollback, which I really hope is not warranted...


All times are GMT -4. The time now is 08:43 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.