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-   -   Momentum 2 - Finished - Psycho/Pan wins! (http://forum.shrapnelgames.com/showthread.php?t=43775)

Psycho February 8th, 2010 02:19 PM

Re: Momentum 2 - Running
 
Good to hear from you again.

Quote:

Originally Posted by Valerius (Post 730464)
Ha! A small victory: that annoying bane lord with boots of the planes is dead.

I should have stuck to Mictlan lands now that you have all those vamps flying around. But, he has 20+ pd everywhere, so I was worried about the time limit and also figured you wouldn't patrol the castles.

Notice also the same thing I mentioned when Hrimmner survived the aegis. My bane had two extra hit points due to experience and the first disintegrate took 42 hps and didn't kill him. Too bad vamps are disintegrate machines - just 4 fatigue for one casting.

Quote:

Originally Posted by Valerius (Post 730464)
Surprisingly, considering your disease demon caused my golem to cast returning before he could extract the forces in that fort, the battle in 81 wasn't a complete disaster.

That was the idea - hoping that one of those assassins would make him return without the army. But then the first paralyze went through and my vamp queen was paralyzed for 30 turns. Not enough time to slaughter all the defenders.

Psycho February 10th, 2010 12:58 PM

Re: Momentum 2 - Running
 
Can I have extra 24h for this turn?

Valerius February 10th, 2010 09:31 PM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by Psycho (Post 730859)
Can I have extra 24h for this turn?

Sure, no problem. Actually, Psi is having computer problems so we would have needed to postpone hosting anyway.

Quote:

Originally Posted by Psycho (Post 730553)
Good to hear from you again..

I'm afraid I haven't had much to say other than "well, there goes another fort." ;)

Quote:

Originally Posted by Psycho (Post 730553)
I should have stuck to Mictlan lands now that you have all those vamps flying around. But, he has 20+ pd everywhere, so I was worried about the time limit and also figured you wouldn't patrol the castles.

That was a reasonable assumption as I hadn't really been patrolling them until this past turn. There was actually supposed to be two vamp lords there but I forgot to move one of them.

Quote:

Originally Posted by Psycho (Post 730553)
Notice also the same thing I mentioned when Hrimmner survived the aegis. My bane had two extra hit points due to experience and the first disintegrate took 42 hps and didn't kill him. Too bad vamps are disintegrate machines - just 4 fatigue for one casting.

In a way I really like this mechanic for commanders with that much experience: they can heroically survive the first spell that would otherwise kill them. But it probably doesn't hold up as well when applied to troops with recuperation and especially immortality.

Psycho February 14th, 2010 08:36 AM

Re: Momentum 2 - Running
 
Guys, what happened?

Valerius February 14th, 2010 12:56 PM

Re: Momentum 2 - Running
 
$%&@*! You may have noticed Psi is looking for a temp sub while he waits to hear back from Shrapnel about a replacement CD/manual. This is why I've been delaying hosting, which I should have done again and completely forgot about. Sorry about that!

Psycho February 14th, 2010 01:31 PM

Re: Momentum 2 - Running
 
I saw Psi's thread and assumed you would be delaying hosting, that's why I was surprised to see you two staling. It's a lucky coincidence I concentrated mostly on Mictlan this turn.

Valerius February 16th, 2010 03:19 PM

Re: Momentum 2 - Running
 
In order to avoid another mishap this turn I went ahead and postponed hosting by a few days. The good news is Psi's order is placed so the replacement game should be on its way shortly.

Psycho February 16th, 2010 06:06 PM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by Valerius (Post 731868)
In order to avoid another mishap this turn I went ahead and postponed hosting by a few days. The good news is Psi's order is placed so the replacement game should be on its way shortly.

Let's hope so. I waited three weeks for mine to arrive.

Psycho February 20th, 2010 06:39 AM

Re: Momentum 2 - Running
 
This is a pretty huge delay. I am going to forget what I was doing. Can't we get the game moving somehow?

SciencePro February 20th, 2010 10:52 AM

Re: Momentum 2 - Running
 
Or maybe we could just all give up and declare psycho the winner?


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