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Re: Endgame Diversity Mod - stable version (v1.1) released
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Re: Endgame Diversity Mod - stable version (v1.1) released
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Would be way simpler to just switch the test nation on and off then. |
Re: Endgame Diversity Mod - stable version (v1.1) released
i ran this mod with cbm1.6 and it always crashes my game if i try to use a summon.
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Re: Endgame Diversity Mod - stable version (v1.1) released
Sounds to me like you haven't got all the images in the right place. You need to extract not only the .dm folder, but all the images, which should be placed in a subdirectory called "diversity" within the mods folder. This should happen automatically if you extracted the zip with directories intact, but being as you're having a problem I guess somehow that didn't happen.
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Re: Endgame Diversity Mod - stable version (v1.1) released
having tried this mod out now a couple times i say its the best and most imporant mod i ever played with, I would integrate it into CBM, especially seeing that now all games uses both. congratulations!
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Re: Endgame Diversity Mod - stable version (v1.1) released
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In the words of a Unix sysadmin I used to know : more options good. Fewer options bad. |
Re: Endgame Diversity Mod - freedom to mountain cyclop!
I've used previous version of the mod in some SP games. This mod together with sitemod brings a lot of diversity.
But i think something must be changed I think that treant should only be summonable in forest because ancient trees should only live deep in forest. And maybe Grendelkin should be only found in swamps I am also very sad that in version 1.1 cyclops are not magically diverse and have no fire skill In previous version, my enemy would not know if he will will be burnt, thunder-striken, trampled or killed by hand of my cyclop. In version 1.1, thunderstriking by cyclop requires both air bag and staff of storms; none of the cyclops can cast magma eruption; lack of fire shield prevents cyclop from becoming good super-combatant I suggest that cyclop seen in ver.1.1 be renamed to "granite cyclop" and be summonable everywhere on land; stronger cyclop seen in ver. 1.1 (called "Mountain Cyclop" or "Ancient Cyclop") be summonable in mountains I hope to see the strong cyclop in next version of the mod. If this does not happen, i will probably fork the mod |
Re: Endgame Diversity Mod - stable version (v1.1) released
Any reason why the Zmey is only 50 years old? I was quite surprised when BoT started affecting my Zmeys. Is there a reason thematically or is this an oversight?
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Re: Endgame Diversity Mod - stable version (v1.1) released
An oversight, I'm afraid.
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Re: Endgame Diversity Mod - stable version (v1.1) released
Please to be changing to 1337 years old.
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