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Re: Official Image Collection
I hope to make some new facility and component pics to go with the TNG Mod...but it will be a little while before I get there.
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Re: Official Image Collection
[quote]I have a message from you in my list, but I can't seem to open it... its in my list of Messages, but it dosen't really exist!
I can't move or delete it either![quote] That is truly bizarre. Quote:
Edit: Ok, I uploaded it to the Imagemod folder on the server. [ June 06, 2002, 00:42: Message edited by: Imperator Fyron ] |
Re: Official Image Collection
Got 'em.
Regarding your note.txt, could you possibly fill in the gaps between 840 and 888? |
Re: Official Image Collection
I could, but that would require me to have to sort them out more, which will delay me from getting around to finishing this even more. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Official Image Collection
Just when you create them, start with the lower numbers.
I could also renumber them afterwards if that's easier... |
Re: Official Image Collection
OK.. gotten to the point where I can try these. Now questions!
"First of all, I have yet to see an armor image that looks like I think scattering armor should look. Can someone make an armor image of many small segments, like 29 or 30 in the default images, but with six-faceted 'points' instead of flat? And all shiny chrome surfaced, of course, no varied colors. This would make much more sense for scattering armor than any of the default images. Although 869 in the new images is pretty good I'd prefer one with many smaller facets as I described." I don't follow. Are you talking a three-dimensional 'hexagon' for the segments here? "I really like 383 but wonder why it had to be scarred and stained? Could someone make this as shiny new armor?" Easily.. though the texturing will be different. "Also, something just like 383 in shape but made of the same translucent crystal as the crystalline armor in default image 191 would be really nice." I can try.. "As for weapons, how about some missiles with different color-coded tips to signify different sorts of warheads? And how about some different types of warheads. There's got to be more than one way to make a bomb than image 185 in the standard set." Easy enough once I get the basic image done, I'll post. Once that's done it is just a matter of changing materials. |
Re: Official Image Collection
Re: scattering armor
Yes, call it a six-sided pyramid if you wish. The height shouldn't be very much, but it's got to look like all those shiny facets are gonna reflect anything that hits them off in lots of crazy directions. As far as the missiles and bombs, different styles are welcome. Everything doesn't have to look like the CSM with a different color scheme, or the original warhead with a different color scheme. |
Re: Official Image Collection
OK.. here's a non-textured basic material Version of one of the facets. Good/bad?
http://members.cox.net/phoenix-d/scatter1.bmp Phoenix-D |
Re: Official Image Collection
Problem with facilities.bmp
The image mod contains pictures for facilites 81-85, which are pictures for PvK's Proportions, and are also used in Derek's Mod (mine), but the facilites.bmp doesn't have pictures for those little squares. Any fix? Derek |
Re: Official Image Collection
I'll fix it up tonight. In the meantime, could you (or somebody) upload those missing images to ftp://imagemodserver.mine.nu ?
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