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Re: STM "Final v1.7.5" Discussion
My computer crashed while posting. Delete this post please.
[ August 22, 2003, 08:12: Message edited by: TNZ ] |
Re: STM "Final v1.7.5" Discussion
Idea for Borg AI design creation.
For the Borg AI design creation file I think the Borg should not make the following design types: mine sweeper, space yard ship, mine layer, satellite layer and all stellar manipulation ship any bigger than a tactical cube or up to a 1000kt in size. [ August 22, 2003, 11:05: Message edited by: TNZ ] |
Re: STM "Final v1.7.5" Discussion
Star Trek Mod v1.1.5
In just over a month since its offical public release I have released 8 patch consisting of over a hundred fixes, modifications, changes, and other. I did not inlcude the Star Trek Map as UserX is still working on it. But it can be downloaded and added to the mod by simply making a SaveGame folder in the mod directroy and placing the map there. THIS MOD WILL - may effect your save games. So back up your old Star Trek Mod folder by nameing it something else, for example STM1.1.2 The Mod launcher will recoginze it as a new mod, and will open it and run it as normal. With all luck, and some hope, this will be the Version I ask Geo to upload to PBW. In a few day perhaps we can test the mod. 10 players, I have two already, any one else interested? |
Re: STM "Final v1.7.5" Discussion
Count me in!
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Re: STM "Final v1.7.5" Discussion
8427 -
Borg - Breen - Cardassians - CNC Dominion - Atrocities Federation - Ferengi - Klingons - Romulans - Tholians - |
Re: STM "Final v1.7.5" Discussion
I'll be the Romulans.
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Re: STM "Final v1.7.5" Discussion
Quote:
In just over a month since its offical public release I have released 8 patch consisting of over a hundred fixes, modifications, changes, and other. I did not inlcude the Star Trek Map as UserX is still working on it. But it can be downloaded and added to the mod by simply making a SaveGame folder in the mod directroy and placing the map there. THIS MOD WILL - may effect your save games. So back up your old Star Trek Mod folder by nameing it something else, for example STM1.1.2 The Mod launcher will recoginze it as a new mod, and will open it and run it as normal. With all luck, and some hope, this will be the Version I ask Geo to upload to PBW. In a few day perhaps we can test the mod. 10 players, I have two already, any one else interested? [ August 24, 2003, 03:00: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
Some ideas for the Star Trek Mod.
1.Captains’ components re-configured. 2.New construction components for ships and specialist construction components for star bases and battle stations. 3.Structural integrity field component replaced with hull structural component. 4.All armor re-configured to leak and new armor for Romulan, 8472 and Klingon. 5.Also, I have an idea for weapon mount that are not dependant on ship size but on propulsion technology level, to reflect the ships ability to generate and handle higher power/energy levels. The weapon mount idea is more for discussion than consideration. But the captains’ components and construction components ideas might be usable. Using the armor and hull structural components would probably involve a major re-configuration of the mod. My ideas. 1061696155.zip |
Re: STM "Final v1.7.5" Discussion
With all luck, and some hope, this will be the Version I ask Geo to upload to PBW. In a few day perhaps we can test the mod. 10 players, I have two already, any one else interested?Count Lighthorse in as the Borg.
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Re: STM "Final v1.7.5" Discussion
Klingons - Tesco
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