.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

pathfinder March 21st, 2004 07:21 PM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Imperator Fyron:
So that it can detect cloaked shadow vessels. Not that there is a shadow cloaking device... :-\
<font size="2" face="sans-serif, arial, verdana">Yeah, reason I am asking is because of that ability, Shadows ships use it...stoopid Shadows.....EA/IA telepaths on their ships http://forum.shrapnelgames.com/image...s/rolleyes.gif

Another thing that puzzles me is why the Shadows do not use their own tech weapons but the Vorlons do. Their designcreation files are not that much different.... http://forum.shrapnelgames.com/image...s/confused.gif

[ March 21, 2004, 17:28: Message edited by: pathfinder ]

Fyron March 21st, 2004 07:30 PM

Re: Babylon 5 Mod
 
Do their weapon family numbers overlap with some other weapons?

pathfinder March 21st, 2004 07:47 PM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Imperator Fyron:
Do their weapon family numbers overlap with some other weapons?
<font size="2" face="sans-serif, arial, verdana">Nope, they don't share weapons family numbers with the lasers...

Biggest difference that I can find is the weight/mass of the Shadows weapons. Gonna change those to be more in line with the lasers and see what happens.

Well, mass change didn't work either. Gonna change damage from skips armor to normal and see...

[ March 21, 2004, 18:43: Message edited by: pathfinder ]

Intimidator March 21st, 2004 08:09 PM

Re: Babylon 5 Mod
 
Bab 5 mod is only for 1.49 isn't it ??

If so is someone planning/doing it for Gold ??

pathfinder March 21st, 2004 08:22 PM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Intimidator:
Bab 5 mod is only for 1.49 isn't it ??

If so is someone planning/doing it for Gold ??

<font size="2" face="sans-serif, arial, verdana">It's been Gold since January 2003. Just buggy as heck....though Gold is much more stable that 1.49...

Intimidator March 21st, 2004 09:43 PM

Re: Babylon 5 Mod
 
where can I find it, searched for it..... but found always only the 1.49 Version

Atrocities March 21st, 2004 10:06 PM

Re: Babylon 5 Mod
 
The mod does need to be updated and I believe that there are a few people working on it. I hope anyways.

Ragnarok-X March 21st, 2004 10:36 PM

Re: Babylon 5 Mod
 
yeah, im waiting for this mod since about 2 years, honestly.
Some month ago i downloaded something, but it seemed to me that got the wrong things, because many files were missing. I hope that someday i can download a file archive which contains everything needed to play ... i guess its far away though.

pathfinder March 21st, 2004 10:46 PM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Intimidator:
where can I find it, searched for it..... but found always only the 1.49 Version
<font size="2" face="sans-serif, arial, verdana">I think maybe here is a start:

http://www.shrapnelgames.com/cgi-bin...0;t=000001;p=3

pathfinder March 21st, 2004 11:22 PM

Re: Babylon 5 Mod
 
Be doggoned if I can figure out why the Shadows don't pick-up their race-specific weapons and the Vorlon do. I even have the Vorlons starting with their weapons (light electro cannon) but nooooo, not the Shadows http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/image...s/confused.gif

and the AI rarely adds combat sensors of any level, ECM it does add but no combat sensors...

[ March 21, 2004, 22:53: Message edited by: pathfinder ]


All times are GMT -4. The time now is 01:39 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.