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Re: Babylon 5 Mod
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Another thing that puzzles me is why the Shadows do not use their own tech weapons but the Vorlons do. Their designcreation files are not that much different.... http://forum.shrapnelgames.com/image...s/confused.gif [ March 21, 2004, 17:28: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
Do their weapon family numbers overlap with some other weapons?
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Re: Babylon 5 Mod
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Biggest difference that I can find is the weight/mass of the Shadows weapons. Gonna change those to be more in line with the lasers and see what happens. Well, mass change didn't work either. Gonna change damage from skips armor to normal and see... [ March 21, 2004, 18:43: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
Bab 5 mod is only for 1.49 isn't it ??
If so is someone planning/doing it for Gold ?? |
Re: Babylon 5 Mod
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Re: Babylon 5 Mod
where can I find it, searched for it..... but found always only the 1.49 Version
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Re: Babylon 5 Mod
The mod does need to be updated and I believe that there are a few people working on it. I hope anyways.
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Re: Babylon 5 Mod
yeah, im waiting for this mod since about 2 years, honestly.
Some month ago i downloaded something, but it seemed to me that got the wrong things, because many files were missing. I hope that someday i can download a file archive which contains everything needed to play ... i guess its far away though. |
Re: Babylon 5 Mod
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http://www.shrapnelgames.com/cgi-bin...0;t=000001;p=3 |
Re: Babylon 5 Mod
Be doggoned if I can figure out why the Shadows don't pick-up their race-specific weapons and the Vorlon do. I even have the Vorlons starting with their weapons (light electro cannon) but nooooo, not the Shadows http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/image...s/confused.gif
and the AI rarely adds combat sensors of any level, ECM it does add but no combat sensors... [ March 21, 2004, 22:53: Message edited by: pathfinder ] |
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