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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

TNZ March 22nd, 2004 02:29 AM

Re: Babylon 5 Mod
 
Pathfinder, I found this post you made on page 1 of the Space Empires IV: AI Races/Ship Sets thread. Are the uploaded files in it the most up- to- date Version of the B5M?

Latest Version of the B5 MOD Gold.

B5 Gold "Main" files:

1055690978.zip

B5 Mod Race AI:

1055720287.zip

[ June 16, 2003, 00:39: Message edited by: pathfinder ]

Imperator Fyron, I based my opinion about the mod needing a more robust leaking armor system on the article in the SEIV Modding 101 on leaking armor. The article suggested to me that the armor in the B5M had too few hit points.

[ March 22, 2004, 00:32: Message edited by: TNZ ]

pathfinder March 22nd, 2004 02:32 AM

Re: Babylon 5 Mod
 
Quote:

Originally posted by TNZ:
Pathfinder, I found this post you made on page 1 of the Space Empires IV: AI Races/Ship Sets thread. Are the uploaded files in it the most up- to- date Version of the B5M?

Latest Version of the B5 MOD Gold.

B5 Gold "Main" files:

1. 1055690978.zip

B5 Mod Race AI:

1. 1055720287.zip

[ June 16, 2003, 00:39: Message edited by: pathfinder ]

Imperator Fyron, I based my opinion about the mod needing a more robust leaking armor system on the article in the SEIV Modding 101 on leaking armor. The article suggested to me that the armor in the B5M had too few hit points.

<font size="2" face="sans-serif, arial, verdana">I believe it is TNZ. Last updates I did were around June 2003. Timstone and Grumbler are working on a much re-done Version (I guess called B5 Version 2)

Suicide Junkie March 22nd, 2004 02:45 AM

Re: Babylon 5 Mod
 
When I was making the armor, I was setting it up with weapons that had close-to-stock damage ratios in mind.

I'm not sure about the regular races, but the shadow weapons I'm using in the PBW game have freaking huge damage per kt per turn.
Not that its really a bad thing, though. Everybody's weapons tend to really gut enemy ships when they hit on the show.

My battlecrabs (only moderate armor) were taking three or four direct hits from vorlon weaponry lately.
They can take quite a bit from regular races AFAIK from the simulator.

pathfinder March 22nd, 2004 02:53 AM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Suicide Junkie:
When I was making the armor, I was setting it up with weapons that had close-to-stock damage ratios in mind.

I'm not sure about the regular races, but the shadow weapons I'm using in the PBW game have freaking huge damage per kt per turn.
Not that its really a bad thing, though. Everybody's weapons tend to really gut enemy ships when they hit on the show.

My battlecrabs (only moderate armor) were taking three or four direct hits from vorlon weaponry lately.
They can take quite a bit from regular races AFAIK from the simulator.

<font size="2" face="sans-serif, arial, verdana">Yeah, now if I could just get the blighters (Shadows AI) to actually use their own weapons....

The Shadow weapons are awesome, couple them with advanced sensors...*shudder*...

Getting the Vorlons to use ECM and Ancient Scanners, now for combat sensors.. http://forum.shrapnelgames.com/images/icons/icon12.gif

[ March 22, 2004, 02:26: Message edited by: pathfinder ]

pathfinder March 22nd, 2004 04:17 PM

Re: Babylon 5 Mod
 
Anyone else having the AI Shadows not using their own weapons after they are available?

Ragnarok-X March 22nd, 2004 05:38 PM

Re: Babylon 5 Mod
 
Is there any way i could get a newer Version (newer than the Mid 2003 released one) ? ^_^

pathfinder March 22nd, 2004 05:58 PM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Ragnarok-X:
Is there any way i could get a newer Version (newer than the Mid 2003 released one) ? ^_^
<font size="2" face="sans-serif, arial, verdana">None available atm. You'll have to wait for Timestone to finish his Version.

pathfinder March 22nd, 2004 06:12 PM

Re: Babylon 5 Mod
 
Would resource cost be a factor in the AI NOT using its racial weapons?

Fyron March 22nd, 2004 06:40 PM

Re: Babylon 5 Mod
 
No. Resource cost is never a factor in the AI designing ships.

pathfinder March 22nd, 2004 06:45 PM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Imperator Fyron:
No. Resource cost is never a factor in the AI designing ships.
<font size="2" face="sans-serif, arial, verdana">Yeah, I just found that out ....

just grasping at straws as to why the Shadows refusing to use their weapons. This all started after a HDD crash & burn. I now use win xp (used 98se before)....


Looks like the Shadows are, for some reason, acting like a neutral race??? http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/image...s/confused.gif

[ March 23, 2004, 01:21: Message edited by: pathfinder ]


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