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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

Timstone March 22nd, 2004 07:43 PM

Re: Babylon 5 Mod
 
Quote:

Originally posted by pathfinder:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Ragnarok-X:
Is there any way i could get a newer Version (newer than the Mid 2003 released one) ? ^_^

<font size="2" face="sans-serif, arial, verdana">None available atm. You'll have to wait for Timestone to finish his Version. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Hahaha.. my Version. Hmm... hey don't forget Grumbler. And of course yourself. All the thing we are doing right now are based on your work too. Give yourself a bit credit. You deserve it.

Anyways, The Mod is progressing nicely. Well, the weapons anyway. Me and Grumbler really must talk more to eachother. Yes, I'll send him a message. Oh sorry about the absence of mind Last weekend. I had to take some time from The Mod and spend it with my GF. Sigh... it's a dirty job, but it better be me doing it... http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

pathfinder March 22nd, 2004 11:17 PM

Re: Babylon 5 Mod
 
Quote:

Originally posted by pathfinder:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Ragnarok-X:
Is there any way i could get a newer Version (newer than the Mid 2003 released one) ? ^_^

<font size="2" face="sans-serif, arial, verdana">None available atm. You'll have to wait for Timestone to finish his Version. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">This is the Last revisions I did:

Latest Version of the B5 MOD Gold.

B5 Gold "Main" files:

1055690978.zip

B5 Mod Race AI:

1055720287.zip

TNZ March 23rd, 2004 03:23 AM

Re: Babylon 5 Mod
 
I have noticed that some of the component images the B5M uses are not in the image mod’s component packv22. I had a look at the component pack and it looks like space was saved for them, but the images were never submitted.

The images that the B5M uses but the image mod does not have are: 549, 550, 594, 595, 596, 597, 598, 767. I think that is all of them. http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron March 23rd, 2004 06:52 AM

Re: Babylon 5 Mod
 
Would you guys mind moving component 767 to slot 766? SJ has added another component to slot 767 in one of the previous Image Mod packs...

Timstone March 23rd, 2004 08:19 AM

Re: Babylon 5 Mod
 
Not at all, good enough for me.
As long as it work heh...

Timstone March 24th, 2004 01:41 PM

Re: Babylon 5 Mod
 
Anyone seen of heard from Grumbler lately? I send him a mail, but no answer so far.

Oh goodie, goodie a new rank! Yehaa!

[ March 24, 2004, 11:41: Message edited by: Timstone ]

grumbler March 25th, 2004 04:13 PM

Re: Babylon 5 Mod
 
I'm back in town now (and I thought I had a voice in how I was going to spend my spring break!)

I am getting together the list of how the weapons ought to look, from a tonnage perspective. I will have that to Timstone today, and then we can move on.

Timstone March 25th, 2004 07:26 PM

Re: Babylon 5 Mod
 
WHAT vacation?! NOT in our time that will be!
Go spend vacation when you're dead!
http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

Good to have you back again.
I've made progres with the Ancients (not the Vorlons and the Shadows, just the other eight). I've given them weapons. So they can blow you all out of the sky. They are VERY powerfull. I think they need to have very expensive ships or high maintenance costs. Any thoughts?

pathfinder March 25th, 2004 11:53 PM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Timstone:
WHAT vacation?! NOT in our time that will be!
Go spend vacation when you're dead!
http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

Good to have you back again.
I've made progres with the Ancients (not the Vorlons and the Shadows, just the other eight). I've given them weapons. So they can blow you all out of the sky. They are VERY powerfull. I think they need to have very expensive ships or high maintenance costs. Any thoughts?

<font size="2" face="sans-serif, arial, verdana">High Maintenance costs....just opinion not based on much.


BTW been piddling around with the Version I quit on Last year. Mainly just so I can get the AI do do a reasonable job with designing the ships for a full tech game.

[ March 25, 2004, 22:22: Message edited by: pathfinder ]

Suicide Junkie March 26th, 2004 02:23 AM

Re: Babylon 5 Mod
 
The ancients should have nasty fleets, seeing as they are at war with each other.

What if the ancient maintenance reducing components were simply made to require an "RP" racial trait?


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