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Re: Babylon 5 Mod
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Anyways, The Mod is progressing nicely. Well, the weapons anyway. Me and Grumbler really must talk more to eachother. Yes, I'll send him a message. Oh sorry about the absence of mind Last weekend. I had to take some time from The Mod and spend it with my GF. Sigh... it's a dirty job, but it better be me doing it... http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Babylon 5 Mod
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Latest Version of the B5 MOD Gold. B5 Gold "Main" files: 1055690978.zip B5 Mod Race AI: 1055720287.zip |
Re: Babylon 5 Mod
I have noticed that some of the component images the B5M uses are not in the image mod’s component packv22. I had a look at the component pack and it looks like space was saved for them, but the images were never submitted.
The images that the B5M uses but the image mod does not have are: 549, 550, 594, 595, 596, 597, 598, 767. I think that is all of them. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Babylon 5 Mod
Would you guys mind moving component 767 to slot 766? SJ has added another component to slot 767 in one of the previous Image Mod packs...
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Re: Babylon 5 Mod
Not at all, good enough for me.
As long as it work heh... |
Re: Babylon 5 Mod
Anyone seen of heard from Grumbler lately? I send him a mail, but no answer so far.
Oh goodie, goodie a new rank! Yehaa! [ March 24, 2004, 11:41: Message edited by: Timstone ] |
Re: Babylon 5 Mod
I'm back in town now (and I thought I had a voice in how I was going to spend my spring break!)
I am getting together the list of how the weapons ought to look, from a tonnage perspective. I will have that to Timstone today, and then we can move on. |
Re: Babylon 5 Mod
WHAT vacation?! NOT in our time that will be!
Go spend vacation when you're dead! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon12.gif Good to have you back again. I've made progres with the Ancients (not the Vorlons and the Shadows, just the other eight). I've given them weapons. So they can blow you all out of the sky. They are VERY powerfull. I think they need to have very expensive ships or high maintenance costs. Any thoughts? |
Re: Babylon 5 Mod
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BTW been piddling around with the Version I quit on Last year. Mainly just so I can get the AI do do a reasonable job with designing the ships for a full tech game. [ March 25, 2004, 22:22: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
The ancients should have nasty fleets, seeing as they are at war with each other.
What if the ancient maintenance reducing components were simply made to require an "RP" racial trait? |
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