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Re: Babylon 5 Mod
I think Path is correct that some ships in B5 (such as the Excaliber have something that works virtually identically to the SE shield system - Something like "eighty percent of the energy weapons' impact is diffused back out into space." This is NOT like Se armor, it is like SE shields - the value of the armor doesn't decrease until it is destroyed.
Since the Excaliber is based partially on Minbari tech (and thus partly on Vorlon) it is entirely reasonable to assume that the Vorlons have something like this, only much better. And if they had it, then it was likely available to the other Ancients as well. I would, of course, be every careful about using that "eighty percent" figure! http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: Babylon 5 Mod
Radiated into space, that's like emissive armor.
Or leaky shields |
Re: Babylon 5 Mod
And is exactly what the conductive/refractive/etc armor is meant to model.
They could probably stand to be beefed up a little in ability amount along with a decrease in hitpoints so they Last longer. |
Re: Babylon 5 Mod
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I am happy with the way reactive armors work, though agree that one of the tweaks will be to make sure that their abilities are in line with the weapons. |
Re: Babylon 5 Mod
Problem with those advanced armors is that the only "younger" race "allowed" them are the Minbari. So.....
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Re: Babylon 5 Mod
What is the status of this mod? Playable, yes no, under construction, yes no, ETA for completion?
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Re: Babylon 5 Mod
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Playable-yes. Under Construction-yes. Mostly tweeking. ETA finish: Late summer IF I can get two irritants taken care of. Longer if I try to get Nomads to work. |
Re: Babylon 5 Mod
Interesting game: "Playing" as Centauri (full AI)---Centauri tearing the Minbari a new one. Mainly uncontested planet capture. Though the Centauri ships are not slouches (up to destroyers with matter cannons and ballistic torpedoes) very few ship-to-ship battles.
[ April 04, 2004, 21:42: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
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