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Re: Space Empires IV: Data/Sound/Graphic
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Masters Mod v1.0 Released
(Updated. Fixed error in racialtraits.txt) This is a mod for the turn-based space strategy game Space Empires IV, developed by Malfador Machinations, and published by Strategy 1st. The AI is based on AI from the TDM Modpack. Requires the latest version of the Imagemod. The mod adds the following racial traits: Drone Masters Megascale Masters Stealth Masters War Masters Travel Masters Troop Masters Assimilation Masters Fighter Masters Defense Masters Resource Masters Drone Masters Your race has mastered the art of using and constructing drone units. You start will small tactical drones that you can build in large numbers. Standard drone hulls can be made incredibly powerful due to the small size of your drone components.
Your race has mastered the art of managing huge megascale construction projects. Your economy will get an early boost from the construction of space elevators, and larger ship hulls will help you as the game progresses. Persistent research into resource generation technologies will yield Arcologies and Orbital facilities, huge cities that generate a tremendous ammount of resources. You will also find the construction of ringworlds is actually within your reach during a long game... if you last that long. (had to nix space habitats and artificial planets due to technical probs)
Your race has mastered the art of stealth technology. The stealth scout hull will give you an early exploration advantage and allow you to form invisible wolfpacks to attack your opponent's logistical assets, while powerful cloaking devices will help your battlefleets later on.
Your race has mastered the art of war. You have access to high tech tracking and defense systems that will let your fleets strike at will throughout the galaxy, and render them more effective than fleets twice their size. Seeker and torpedo hardpoints will let your ships strike first and ask questions afterwards.
Your race has mastered the art of interstellar travel. Rocket Boosters and external fuel tanks will let you build one-shot colony ships, giving you an early colonization advantage. Your ships are the fastest in the galaxy, and later tech levels open up new methods of transportation that are simply beyond the understanding of your galactic counterparts. (removed Light Sail due to AI conflicts)
Your race has mastered the art of ground warfare and space-based invasions. You can start building troop units at the very start of the game, and armored drop pod components will help your invasion forces pass through the initial barrage of defensive fire. Dedicated troop transports and mobile ground command centers will help lead your troops to victory.
Your race has mastered the art of ship capture and assimilation. Built-in repair abilities will help you make those captured ships serviceable again. Specially designed weapons will allow you to capture enemy vessels from a distance, and assimilation facilities will help you break down and analyze captured technology.
Your race has mastered the art of fighter and carrier-based combat. Your tactical fighters are cheap and numerous enough to overwhelm any attackers, and the supercarrier hull can act as a mobile command center.
Your race has mastered the art of defensive thinking. Your ships are tough and use dense hull reinforcements, and the different types of shields and armor available to you will force your enemy to rethink their offensive strategy. You are also able to protect your core worlds with planetary shields.
Your race has mastered the art of gathering and refining resources. Special facilities will enhance your planet-based economy, while resource-generating space stations and Resource Ships let you generate resources without relying on colonization.
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Re: Space Empires IV: Data/Sound/Graphic
1 Attachment(s)
The Space Empires IV
Expanded Mod Version 1.3 Released 1-1-2006 Expanded Mod Patch 2 Version 1.3 Released 1-1-2006 (Will update from version 1.0 & 1.1 to 1.3) Older Versions The Space Empires IV Expanded Mod Version 1.0 Released 8-12-2005 - UPDATED to Version 1.1 8-18-2005 Expanded Mod Patch 1 Version 1.1 Released 8-18-2005 (Will update 1.0 to 1.1) |
Re: Space Empires IV: Data/Sound/Graphic
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The Expanded Mod patch v1.3
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Re: Space Empires IV: Data/Sound/Graphic
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Masters Mod v1.1
Some slight updates. added defensive bonus to Drone Master drones added supply storage ability to Strategic Drones |
Re: Space Empires IV: Data/Sound/Graphic
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Masters Mod v1.2: Foundation and Masters
1.2 added Psych Masters racial trait fixed Structural Integrity Field bug
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Masters Mod v1.3: Foundation and Masters update
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1.3
added Mind Static Shield facility to Psych Masters fixed bug with Psychological Defenses that prevented the mod from loading |
Alien Eye Candy Mod
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This little mod provides a baker's dozen mugshots of pretty girls to replace the alien image graphics provided with the game. No ships, no AIs, just portraits, already formatted
in 128X128, 20X20, and 36X36 pixel size. No models violate community standards for obscenity. i.e., if you're hoping for nekkid wimmin, you're out of luck. Models were chosen not for popularity or notoriety, but because I happen to like their looks.:) Yeah, it's puerile (or adolescent, anyway), but it sure beats looking at a bunch of BEMs. -- Mal |
Re: Space Empires IV: Data/Sound/Graphic
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Masters Mod v1.5: Where No Master Has Gone Before
Numerous additions and bugfixes. The biggest additions are the new Trek Masters trait and the Federation, Borg, Klingon and Romulan races by Atrocities. See the Masters Mod readme for the complete changes. Only the Federation and Borg are optimized to use the Trek Masters trait right now (Testing AI takes a looooong time), but I plan to modify the Klingon and Romulan AI's in the next release. Trek Masters Your race has mastered the use of technology found in the Star Trek universe. In addition to normal SE4 techs, your race will be able to use powerful weapons like Phasers, Disruptors, and Photon Torpedos to help you crush your enemies, as well as efficient propulsion systems like Warp and Transwarp Drive, and Leaky Shields. * Warp Engine * Laser Cannon * Phaser * Disruptor Cannon * Warp Core * Photon Torpedo * Quantum Torpedo * Trek Shield Generator (leaky) * Multiphasic Shields (leaky) |
Masters Mod v1.51 update
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Masters Mod v1.51 update
Torpedos were way overpowered. This update reduces torpedo range and adds -20% penalty to Assimilation Torpedo. |
Re: Space Empires IV: Data/Sound/Graphic
1 Attachment(s)
Corewolrds and Outposts Mod v0.1
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