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Re: Dominions 3000 v0.76 - lets go MP
I don't mind the idea of a super powerful summon that is supposed to be the dragon's god being brought back into the world. But I would make the casting requirements even higher. Say 9 astral, 9 death, and instead of making it a summon make it a different path, like enchantment. Although it would be better if it was a path that really didn't help the dragons otherwise, like thaumaturgy.
Oh I didn't get far enough to summon in that game, I'm going to start over with the pretender I suggested (I used one more rainbow with inferior magic paths that just wasn't going anywhere fast), and see if I can do better. Hopefully I'll even get a starting army this time. |
Re: Dominions 3000 v0.76 - lets go MP
Someone seems to have pushed a sloth dominion onto me, I can't for the life of me muster the willpower to set all those provinces by hand. I did my first today, hopefully as I do more it will feel less painful... I think I need to get some things organized first so the task seems less monumental.
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Re: Dominions 3000 v0.76 - lets go MP
The organization work I needed to do is done and I have gotten a few more provinces completed. Hopefully I'll have a day soon with more time available in it where I can sit down and do more than a few provinces without having to run off for some reason or another. I haven't really had time to test much either, maybe I shouldn't have gotten myself into all those games.
On a different note, how are all the other nations coming along? It's been a long time since I've seen anything about the ermor nation, and what ever happened to aboleths/neoclidia? How are the pirians coming along? And finally, any more thoughts about the evolution of machaka? |
Re: Dominions 3000 v0.76 - lets go MP
@machaka: They're an Africa-esque nation, right? Why not 'update' them? My vision(please don't make me do Machaka, please!) of Machaka is this: A nation that has come back from a massive civil war. The many tribes, each with their own strengths and weaknesses, have finally unified under Machaka.
The tribes in general have less-powerful weaponry (one tribe might not). However, they are numerous, very numerous, and the order of the Black Sorcerers has returned. Machaka would have a lot of magic diversity, though each mage would have roughly the magic diversity of Ermor (ie, you get an okay amount in one path, or very little in two). And I have to leave so I'll finish this up later (I ended up writing the bottom part first). For the nations, I've got two Pirians done (the two heros). I thought I did the pretender too, but no. With winter break gone, I might work on them a bit more (I'd say less but that's not possible to do). As to Neoclidia, it's about finished. I forgot to update it for the forest-provinces, though, so I may get around to that too (or Aezeal might do it I guess since I posted "full" Neoclidia a while ago. |
Re: Dominions 3000 v0.76 - lets go MP
Hey, I must have missed the whole neoclidia mod then? you mean the whole dm file or the sprites too (I'm sure I've not seen the sprites)
where is it? |
Re: Dominions 3000 v0.76 - lets go MP
1 Attachment(s)
Here's a .zip. It has both the text and .dm file. No sprites though. Never any sprites. I need a professional spriter or something. Maybe I can go into the year 3000 and steal a weather control droid from Ulm to sprite for me :D
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Re: Dominions 3000 v0.76 - lets go MP
hmm without sprites you can't play it :D, I assume Pirians don't have sprites either then... we need an artist taking interest in dom 3K
IS there a solution on the way for the sprites? Do you have pictures on the net that can be used as sprites? - maybe r'leyh sprites from teh void gate (down side is that r'lyeh and their voud gate and it's summons are still in the game - other sprites on the net? Once I have some time I could try to extract spirites from certain pictures if you point me to them.. perferably shots from a side (as dom sprites) if I need to alterstuff it's probably not gonna work. I've read through the file and I love it, only thing not viable is spaceships not being able to go to land provinces, they just can do that and we can't stop it.. you could make a landshape with lower AP, and movement though. And we do need forest shapes (if the unit needs it I assume most ancient ones, old ones and ships don't mind about being in space (unless you want the ships to be weaker on land which probably is a good idea)) maybe even make more other troops better suited to space making this a real space nation but weaker on land.. but with a few troops good on land (and put those and some space troop in PD) |
Re: Dominions 3000 v0.76 - lets go MP
I might be able to forage some sprites, but it would take some time. Time better spent procrastinating :p I might go through it at some point, but I doubt I could ever summon up the willpower to surf the 'net for good ship sprites.
In fact, I'm almost feeling energetic enough to start right now. I have other stuff to do, unfortunately. |
Re: Dominions 3000 v0.76 - lets go MP
Pirians will probably be easier I guess :d just something with a fiery flare about it :D... and then just scale it with increasing size.. lol a whole nation based on the same sprite :D
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Re: Dominions 3000 v0.76 - lets go MP
Yeah there are dominions sprites that I know would work at least as placeholders. I used them in a mod I occasionally fiddle with.
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