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-   -   Cripple Fight! - And the Lame shall inherit the earth! (http://forum.shrapnelgames.com/showthread.php?t=42866)

Valerius November 2nd, 2009 09:55 PM

Re: Cripple Fight! - And the Lame shall inherit the earth!
 
Got your eye on one of those nations, Zeldor? :) I'd prefer to stay with the original criteria. Makes for a faster game with one less water nation (advantages in my opinion). Also, if you are including LA Caelum in that count ... well, I don't think any version of Caelum is weak.

But I mainly hope we can play with CBM 1.6 as the only mod and not get into a discussion of compensation for the lack of clams.

Burnsaber November 3rd, 2009 01:56 AM

Re: Cripple Fight! - And the Lame shall inherit the earth!
 
Quote:

Originally Posted by Zeldor (Post 716911)
Burnsaber:

When it comes to 2nd edition, I think you should include those with 0.5 victory in HoF too. I think those are draws, not wins, so they shouldn't even be there. They all should have been here in the first place. That's hmm... 3 more nations?

You know, I thought about that when I made the fisrt game, but EA Oceania is in those 3 nations! I really just can't make a game where one player must play EA Oceania.

Because that would be just utterly evil. Like "killing kittens for fun" type of evil, and I like to think of myself as a man of some morals and common decency.

Trumanator November 3rd, 2009 03:42 AM

Re: Cripple Fight! - And the Lame shall inherit the earth!
 
You could always throw your UWGEM in. That would help some.

Burnsaber November 3rd, 2009 06:07 AM

Re: Cripple Fight! - And the Lame shall inherit the earth!
 
Quote:

Originally Posted by Trumanator (Post 716960)
You could always throw your UWGEM in. That would help some.

Njah, it would the break "continuity" of the series, so to speak. Besides, putting a nation in the game because it's weak and then boosting it with a mod is sort of conflicted.

I've been thinking about writing EA Oceania guide, if not for any other purpose but to stop people from commiting practical suicide by taking a double bless for KotD's. (really it's instant lose to go for that. With path access of W4N2A1E1F1 and absolute 0% chance of indy mages, you need magic diversity just so bad it's not funny).


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