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-   -   Overlords - Game Thread. (playing) (http://forum.shrapnelgames.com/showthread.php?t=43863)

Lingchih December 14th, 2009 03:02 AM

Re: Overlords - Game Thread. (playing)
 
Totally understandable, kianduatha. The rules to this game are quite mind boggling. Just kill the caster off.

Quote:

Originally Posted by kianduatha (Post 721782)
wow, completely my bad. With all the other rules talk the restrictions on us 'normals' casting globals completely slipped my mind. I'll try to get him killed off somehow. I'm sure Marignon or someone will be glad to oblige.


namad December 14th, 2009 04:57 AM

Re: Overlords - Game Thread. (playing)
 
had this not been brought up again in the thread i was planning to start aiming for a global myself :-/

so don't feel bad and... dangit back to the drawing board on my plans!

rdonj December 14th, 2009 05:27 AM

Re: Overlords - Game Thread. (playing)
 
Yeah, killing the caster off is a fine solution. Disqualification would be a little overkill for just casting one global. It's a good argument to looking into modding out globals for the normals in the next game though.

namad December 14th, 2009 08:24 AM

Re: Overlords - Game Thread. (playing)
 
all globals could be modded to be national spells for all nations that are chosen to be overlords? or would that be too much work? or would it mostly just be copy/paste?


also is there anyway to specifically know which mage cast a global? like if you see that mage in battle does he get an icon on him or something? i forget... or i never knew

namad December 14th, 2009 08:37 AM

Re: Overlords - Game Thread. (playing)
 
since no one wants to trade for my astral gems.... does anyone want to sell or rent a province to me that allows recruitment of astral mages? pm me or find me on irc to haggle


also anyone wanna give me a bulk discount rate on antimagic amulets? like 4s each if i buy a large enough amount?

rdonj December 14th, 2009 08:39 AM

Re: Overlords - Game Thread. (playing)
 
IIRC, to make normals unable to cast globals and overlords able to, I'd have to disable the normal globals, and make some copies of them for the overlords to use and give those to them as national spells. However I think you can only give the same national spell to 3 nations, so if there were more overlords I'd have to make two different versions of the copied spell to use.

There's a green pentagram or something that shows up on a mage that has cast a global.

namad December 14th, 2009 02:03 PM

Re: Overlords - Game Thread. (playing)
 
dang i actually lost a unit to the wild hunt... seems if the commander routes it dies (assassination style battle)

if you need any help killing the caster of that spell and there's anything i can do to help lemme know cause... all my mages are priests and if i have to script all of them and/or lose more of them i'll be inconvenienced

kianduatha December 14th, 2009 03:11 PM

Re: Overlords - Game Thread. (playing)
 
You're already helping him suicide, don't worry :)

namad December 16th, 2009 10:07 PM

Re: Overlords - Game Thread. (playing)
 
wts lots of dwarf hammers in exchange for something that is not fire gems (other gem types or... use your imagination ... pm offers)


also interested in trading my fire gems away for some non-fire gems.... willing to do 12fire gems for 10nonfire (feel free to pm and haggle worse offers)

LupusFatalis December 16th, 2009 10:16 PM

Re: Overlords - Game Thread. (playing)
 
You can pm me with an offer if you like. Last time I offered you something the response was "your craaaaazy" or something like that, lol.


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