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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
So, anyone want to trade blood slaves? I'll give you 2 Earth Gems or something similar for 3 Blood Slaves. Looking for 50 or so slaves in the end, and for that amount, I'll give 35 Earth Gems.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Also, if Bloodmagic is out, anyone want to trade for Nature magic?
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
I'm not joking when I say I was contemplating going AI if I hadn't won that battle.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
:D
That one was fun to watch, to say the least. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Ah, all my spies kept dying, so I didn't see it! Oh well.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Quote:
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
I unfortunately don't, though I can save my turn file so people can watch it.
Hah, I just looked at Half of fame...looks like my pretender was responsible for a good chunk of those deaths (400ish + 150 from the previous EQ bomb?)...my prophet and sole remaining banish bot made it, too. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Yeah those earth quakes, in combination with my 5 HP chaff, makes for a lot of dead... undead.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
You were supposed to kill that scout, Abysia. Not let it take a province :p
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