.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Official Image Collection (http://forum.shrapnelgames.com/showthread.php?t=4955)

Baron Munchausen June 11th, 2002 05:49 PM

Re: Official Image Collection
 
Quote:

Originally posted by Phoenix-D:
OK.. here's a non-textured basic material Version of one of the facets. Good/bad?

http://members.cox.net/phoenix-d/scatter1.bmp

Phoenix-D

<font size="2" face="Verdana, Helvetica, sans-serif">That looks quite a bit more complicated than I had envisioned. The facets should meet in the middle and just make a simple 'hexagonal pyramid' point. Still, the shape is interesting and might be usable for something else.

[ June 11, 2002, 16:52: Message edited by: Baron Munchausen ]

Derek June 11th, 2002 06:41 PM

Re: Official Image Collection
 
Quote:

Originally posted by Suicide Junkie:
I'll fix it up tonight. In the meantime, could you (or somebody) upload those missing images to ftp://imagemodserver.mine.nu ?
<font size="2" face="Verdana, Helvetica, sans-serif">Well, the images are allready in the modpack; that is, the individual, seperate pictures are part of the image_mod. The main file, facilities.bmp, however, does not have them. Also, they are not my images; IIRC, they come from PvK's Proportions mod.

Derek

jimbob June 11th, 2002 07:09 PM

Re: Official Image Collection
 
Is there an easy way to make them mirror like? The surfaces would reflect space; stars and the like... maybe the reflecting surfaces would be purply-dark blue in hue?

Just some thoughts. (and I do like the picture by the way http://forum.shrapnelgames.com/images/icons/icon12.gif )

Phoenix-D June 11th, 2002 09:38 PM

Re: Official Image Collection
 
Mirror like just takes a different material.

"The facets should meet in the middle and just make a simple 'hexagonal pyramid' point. Still, the shape is interesting and might be usable for something else."

I'm trying http://forum.shrapnelgames.com/images/icons/icon7.gif It's not as easy as it might be in another program though.. I have cubes, spheres, cones, pyramids (4 sides) and toruses to work with. That's it. (Bryce was not intented as a modeler)

I'll see what I can do..

Phoenix-D

Suicide Junkie June 12th, 2002 12:12 AM

Re: Official Image Collection
 
Now that I'm home and can look at the files, I realize that:

1) From day #1, the imagemod images start at number 101. Everything below that has been reserved in case MM expanded the default images.
Quote:

Images 1 to 100:
- SE4 original images copyright 2000 by Malfador Machinations.
Artwork
-------
Eric Henry
Russel Saito
Shane Watson
Tim McElwain
Dean Hu
Aaron Hall
<font size="2" face="Verdana, Helvetica, sans-serif">2) I have only 2 images from proportions, not 5. #177 and #178, which are cityscapes.
Quote:

Images 177 and 178:
- Proportions mod images by Peter von Kleinsmid (PvK@wargamer.com)
Some are newly drawn and others are manipulated from original SE4 graphics.
1/26/02
<font size="2" face="Verdana, Helvetica, sans-serif">It may be that the other three you refer to are shared with another mod and were submitted separately, or were simply not submitted.

Baron Munchausen June 12th, 2002 01:48 AM

Re: Official Image Collection
 
Heh... see what I mean about 'mathematical reasoning'? It's easy enough to say what it should be, but getting a program to create it requires being able to make some low-level mathematical formula to tell the program what shape to draw.

Phoenix-D June 12th, 2002 03:10 AM

Re: Official Image Collection
 
"but getting a program to create it requires being able to make some low-level mathematical formula to tell the program what shape to draw."

Well.. not exactly. In this case it just takes patience and creative positioning http://forum.shrapnelgames.com/images/icons/icon7.gif

Phoenix-D

Baron Munchausen June 17th, 2002 02:27 AM

Re: Official Image Collection
 
So, are you making any progress in finding the right way to position those wedges? http://forum.shrapnelgames.com/images/icons/icon7.gif

Since the first one is the hardest, you could try some of the other images I suggested. It shouldn't be too hard to make the 'bulkhead' out of transparent crystal if this 3D modelling program is any good.

Phoenix-D June 18th, 2002 05:32 AM

Re: Official Image Collection
 
Well, I got the non-tarnished armor good and done, I just can't get the friggin lighting right..

as for the other

http://members.cox.net/phoenix-d/hexagon2.bmp

That's one facet, non-textured. Better?

the lighting problem:

http://members.cox.net/phoenix-d/armor1.bmp

http://members.cox.net/phoenix-d/armor2.bmp another attempt with different textures and slightly different lighting.

a try at scattering:
http://members.cox.net/phoenix-d/scatter3.bmp

I may have to drop down on the number of facets for the scattering armor.. maybe one hex group instead of many. Right now it's zoomed out far enough you can barely tell what they are, and the lighting is problematic.

[ June 18, 2002, 05:12: Message edited by: Phoenix-D ]

Baron Munchausen June 19th, 2002 05:35 AM

Re: Official Image Collection
 
You're right, they are oddly dark. Isn't there a nice shiny 'chrome' setting in that program? http://forum.shrapnelgames.com/images/icons/icon7.gif The scattering armor especially should have a mirror-like surface.

The two armors look pretty good except for the darkness problem. The scattering armor looks better but is still not what I had imagined. The little hexagonal 'pyramids' should fit together with no spaces between the facets. No 'flat' armor surface should be there at all, only angled 'shiny chrome' surfaces.

Can you make one of those 'armor' shapes transparent like the crystaline armor is?

[ June 19, 2002, 04:36: Message edited by: Baron Munchausen ]


All times are GMT -4. The time now is 06:35 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.