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Re: Official Image Collection
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[ June 11, 2002, 16:52: Message edited by: Baron Munchausen ] |
Re: Official Image Collection
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Derek |
Re: Official Image Collection
Is there an easy way to make them mirror like? The surfaces would reflect space; stars and the like... maybe the reflecting surfaces would be purply-dark blue in hue?
Just some thoughts. (and I do like the picture by the way http://forum.shrapnelgames.com/images/icons/icon12.gif ) |
Re: Official Image Collection
Mirror like just takes a different material.
"The facets should meet in the middle and just make a simple 'hexagonal pyramid' point. Still, the shape is interesting and might be usable for something else." I'm trying http://forum.shrapnelgames.com/images/icons/icon7.gif It's not as easy as it might be in another program though.. I have cubes, spheres, cones, pyramids (4 sides) and toruses to work with. That's it. (Bryce was not intented as a modeler) I'll see what I can do.. Phoenix-D |
Re: Official Image Collection
Now that I'm home and can look at the files, I realize that:
1) From day #1, the imagemod images start at number 101. Everything below that has been reserved in case MM expanded the default images. Quote:
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Re: Official Image Collection
Heh... see what I mean about 'mathematical reasoning'? It's easy enough to say what it should be, but getting a program to create it requires being able to make some low-level mathematical formula to tell the program what shape to draw.
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Re: Official Image Collection
"but getting a program to create it requires being able to make some low-level mathematical formula to tell the program what shape to draw."
Well.. not exactly. In this case it just takes patience and creative positioning http://forum.shrapnelgames.com/images/icons/icon7.gif Phoenix-D |
Re: Official Image Collection
So, are you making any progress in finding the right way to position those wedges? http://forum.shrapnelgames.com/images/icons/icon7.gif
Since the first one is the hardest, you could try some of the other images I suggested. It shouldn't be too hard to make the 'bulkhead' out of transparent crystal if this 3D modelling program is any good. |
Re: Official Image Collection
Well, I got the non-tarnished armor good and done, I just can't get the friggin lighting right..
as for the other http://members.cox.net/phoenix-d/hexagon2.bmp That's one facet, non-textured. Better? the lighting problem: http://members.cox.net/phoenix-d/armor1.bmp http://members.cox.net/phoenix-d/armor2.bmp another attempt with different textures and slightly different lighting. a try at scattering: http://members.cox.net/phoenix-d/scatter3.bmp I may have to drop down on the number of facets for the scattering armor.. maybe one hex group instead of many. Right now it's zoomed out far enough you can barely tell what they are, and the lighting is problematic. [ June 18, 2002, 05:12: Message edited by: Phoenix-D ] |
Re: Official Image Collection
You're right, they are oddly dark. Isn't there a nice shiny 'chrome' setting in that program? http://forum.shrapnelgames.com/images/icons/icon7.gif The scattering armor especially should have a mirror-like surface.
The two armors look pretty good except for the darkness problem. The scattering armor looks better but is still not what I had imagined. The little hexagonal 'pyramids' should fit together with no spaces between the facets. No 'flat' armor surface should be there at all, only angled 'shiny chrome' surfaces. Can you make one of those 'armor' shapes transparent like the crystaline armor is? [ June 19, 2002, 04:36: Message edited by: Baron Munchausen ] |
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