![]() |
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
I think you should add a new section to your help file about the changes between stock and Adamant. Especially changes in settings.txt, like population growth check frequency, population damage resistance, cost of unmothballing etc.
|
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Does combat modifiers affect on troops? And do I recall correctly that it's only the damage to range 1 which matter in troop weapons, range, reload time or special damage type has no effect?
|
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Yep, you're right, Asmala... which means that Shield Depleters (and Accelerators) are far and away the uber troop weapons; even in stock they far surpass ground cannons! http://forum.shrapnelgames.com/images/icons/shock.gif
|
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Bug: Siege Fortifications and Combat Command has same family number.
Is there any reasonable use for Siege Fortifications? You get much more HPs using armor, and it's even cheaper. Shield depleters etc. should removed from troops, as the special damage type is ignored. |
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Quote:
|
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Quote:
|
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
If I have a mixed group of troops, is it the highest or lowest value in attack/defence which matter? Is attack bonus for invading troops and defence bonus for defence troops (sounds logical http://forum.shrapnelgames.com/images/icons/icon7.gif ) or attack bonus when dealing damage and defence bonus when receiving damage?
|
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
The best to hit value in the stack is used, just like all other unit stacks.
As for question 2, I believe it is the latter. [ December 16, 2003, 22:16: Message edited by: Imperator Fyron ] |
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Quote:
http://adamant.spaceempires.net/help...s_Changes.html |
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Quote:
|
All times are GMT -4. The time now is 05:31 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.