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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

Fyron April 7th, 2004 01:21 AM

Re: Babylon 5 Mod
 
6.55 MBs from just text files? Is this compressed or not compressed? Make sure to use a non-WinZip or XP archive utility, such as WinRar, to get good compression rates (make sure to use Best). In fact, going with a format such as RAR will give even better results. You can add a mere 50 kB SFX (self-extracting) module to an archive that will allow it to be extracted without having WinRar installed. 50 kB is nothing when you can sometimes save 5 MBs in RAR format vs. ZIP format (and this is with Best compression in WinRar of each format).

pathfinder April 7th, 2004 01:32 AM

Re: Babylon 5 Mod
 
Uncompressed. I plan on using WinRAR to compress. and I'll try to use that self-extraction too.

http://forum.shrapnelgames.com/images/icons/shock.gif 227 MB uncompressed for full MOD http://forum.shrapnelgames.com/images/icons/shock.gif

includes full imagemod (slightly modified as it never seems to have ALL the B5 images) and all other images and files.

Gawd, nobody would want to handle THAT big a file downloading....

[ April 07, 2004, 00:45: Message edited by: pathfinder ]

Dragonswrd April 7th, 2004 01:53 AM

Re: Babylon 5 Mod
 
Wait someone is taking the B5 mod and updating it and putting it in one place all at once so we can download it? Without the need to search for all the updates? http://forum.shrapnelgames.com/images/icons/shock.gif It's about time. http://forum.shrapnelgames.com/images/icons/icon6.gif

pathfinder April 7th, 2004 02:00 AM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Dragonswrd:
Wait someone is taking the B5 mod and updating it and putting it in one place all at once so we can download it? Without the need to search for all the updates? http://forum.shrapnelgames.com/images/icons/shock.gif It's about time. http://forum.shrapnelgames.com/images/icons/icon6.gif
<font size="2" face="sans-serif, arial, verdana">Ugh, look at my Last post. 227 MB is simply huge...even when I get it compressed it will still be around 90-100 MB.

leo1434 April 7th, 2004 02:25 AM

Re: Babylon 5 Mod
 
Hello!

If the file is too big, using WinRAR you can compress it in several volumes, the fist one is the .exe file (to execute in order to decompress and join) and then the following ones are .rar files. You only have to put all of them in the same folder (after you finished downloading) and make a double clikc on the exe file. You can chop the big Mod files in as many parts as you want!

pathfinder April 7th, 2004 03:07 AM

Re: Babylon 5 Mod
 
First WinRAR attempt was 59.7 MB. I'll keep working on it. Meanwhile I'll finish those AI files this week-end and send them to IF I guess.


2d attempt was 8 files/parts. 1st 7 are 7.81 MB with Last at just over 5 MB. 1st is self-extracting .exe.

IF, I'll do the same for a patch so that those who have the Gold Version of the MOD can do a "simple" update.

Biggest headache I got now is to do a readme with credits....ugh. Hope I can remember the authors of some of the shipsets.... http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif

[ April 07, 2004, 02:49: Message edited by: pathfinder ]

Timstone April 7th, 2004 03:14 PM

Re: Babylon 5 Mod
 
Hmm... when it's up I surely check it our. Great work Path!

Edit: I wish Grumbler and me were this far. Ah well, just a little longer...

[ April 07, 2004, 14:15: Message edited by: Timstone ]

Dragonswrd April 7th, 2004 03:32 PM

Re: Babylon 5 Mod
 
Personally, I don't mind the large download, I have broadband. Though that is bit large, and I know not everyone has broadband.

Ragnarok-X April 7th, 2004 05:46 PM

Re: Babylon 5 Mod
 
awesome, ihve been waiting for the mod since 2 years !! i dont mind a big download, though im on 56k which will take approx 1 hour for 15 mb. Then again one hour isnt that expensive and i guess i will have LOADS of fun with the mod, so it will be worth it.

Fyron April 7th, 2004 07:38 PM

Re: Babylon 5 Mod
 
It is not the download time that is the issue, it is the amount of bandwidth that will be required from the server hosting the mod...


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