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Re: Babylon 5 Mod
The list that is in the guide is not entirely true. There are more things that the AI keeps an eye on that just resources.
This is the list of things that the AI looks at besides the the things in the list in the guide: - higher resource yield - higher research level - higher research points This Last thing is very important. I had a ship yards and a manufacturing colony with equal tech. And the computer kept on placing a MC instead of a SY. I discovered it all had to do with the amount of research points. I used the SEModder from DavidG to look for the amount research points. So first comes the top itme on the list in the guide, then comes my list. Then the AI looks at the second item on the list in the guiden and again my list follows. Then number three on the list in the guide followed by my list etc... Hope this helps. Edit: Shall I send you the facilities.txt I've made for 2.0? Maybe that helps. [ April 09, 2004, 17:38: Message edited by: Timstone ] |
Re: Babylon 5 Mod
I guess then that since it costs more to research the Advanced Military Outpost, it get chosen over a homeworld II?
Hmmm.....wonder if the constructionfacility file (or whatever it is called) is involved. Some of the races have both a HW and an advanced outpost....while others (EA, Minbari) have only an advanced outpost ... http://forum.shrapnelgames.com/image...s/rolleyes.gif Nope, all seem to have exactly same values in constructionfacility.....my head hurts.. http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/image...s/confused.gif [ April 09, 2004, 18:53: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
I believe it is just position in the file that matters for abilities that have no value, not cost to research. Abilities that have a value, including space yards, are chosen by the best ability value available.
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Re: Babylon 5 Mod
Timstone, whichever images you want added to the Image Mod, you will need to upload to SJ's FTP (and inform him of them), including info for the credits.txt files. He posted the link several Posts down.
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Re: Babylon 5 Mod
Fyron:
Nope. I tested it through and through. The AI really looks at the building with highest researchpoints. But how and why the AI places different buildings on the different HomeWorlds is a riddle to me. Strange to say the least. Path: Still need the facilities.txt from me? Fyron (again): Thanks for the info about the images. I'll send SJ a message. [ April 09, 2004, 19:09: Message edited by: Timstone ] |
Re: Babylon 5 Mod
Timstone: sure...harryb1@comcast.net
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Re: Babylon 5 Mod
If that is the case, then all you have to do is add a dummy tech area that is really expensive and has a lot of levels. Have everyone start with max level in it on low tech start. Then, assign this as as tech req to all facilities that you want to be HW facilities. Of course, you have to be careful not to let it cause the AI to choose to build these instead of the normal one later on on colonies..
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Re: Babylon 5 Mod
ftp://imagemodserver.mine.nu/uploads
NOTE: Say OK to the permissions "error", and then drop the files into the window. I have the following blanks: 524-528 540-543 546 & 547 549-552 570-576 594-600 618 & 619 621-624 636-638 648 693-696 717-720 755-767 778-780 790-792 801 812-816 829-838 843 & 844 847 849-862 872-875 883 & 884 886-888 |
Re: Babylon 5 Mod
SJ: Most of those ARE blank: I have the following images and will make a folder of big and little pics with a credits note (Val made them I think...all I know is that I didn't): 549, 550, 594-598, 854-862.
Do I need to compress the files? Also, I have never ftp'd.... in other words when I click on that link...nuttin happens ...no giving/askin permission, nothing, just a blank page http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/image...s/confused.gif [ April 10, 2004, 10:48: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
I don't know if the AI is 100% ready for prime time BUT they sure are a heck of a lot better (IMHO) than they were a few weeks ago.
I still have to do a readme and polish up the credits. |
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