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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

pathfinder April 13th, 2004 02:13 AM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Nomor:
Val used to insert this text into the _AI_General.txt file.

So my question is does the current Drakh_AI_General.txt file have any description in it.

I don't know how far Val was when he went X- file and he may not updated some of what he passed on.

http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">I did not get ANY Drakh data from Val.

Nomor April 13th, 2004 02:24 AM

Re: Babylon 5 Mod
 
So I take it the Drakh are one of those unfinished races with no real ship-set of their own and not in either the Gold or Std. B5Mod. ?

http://forum.shrapnelgames.com/image...s/confused.gif

pathfinder April 13th, 2004 02:30 AM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Nomor:
So I take it the Drakh are one of those unfinished races with no real ship-set of their own and not in either the Gold or Std. B5Mod. ?

http://forum.shrapnelgames.com/image...s/confused.gif

<font size="2" face="sans-serif, arial, verdana">Exactly.

Lighthorse April 13th, 2004 03:06 AM

Re: Babylon 5 Mod
 
Originally posted by Pathfiner
If I knew how I would

If SE4 1.91, Babylon 5 Gold mod is ready, would you allow me to post this great mod on the PBW servicer?

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

pathfinder April 13th, 2004 03:23 AM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Lighthorse:
Originally posted by Pathfiner
If I knew how I would

If SE4 1.91, Babylon 5 Gold mod is ready, would you allow me to post this great mod on the PBW servicer?

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

<font size="2" face="sans-serif, arial, verdana">Except for a readme the MOD is ready. As for it being FULL 1.91, hmmmm. I have not been able to use the AI tags successfully. But it most certain runs using 1.91. AI are running me ragged so far after the Last tweaks.

How would I get the MOD, as I currently have it configured, to you? I can break it down to 6-7 MB bites for e-mail if need be or do you have the Gold Version from Last june. I could make a "patch" with the updated components.txt, facilities.txt and updates to the shipsets I have made. This would be a much smaller file.

pathfinder April 13th, 2004 03:25 AM

Re: Babylon 5 Mod
 
Quote:

Originally posted by pathfinder:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Lighthorse:
Originally posted by Pathfiner
If I knew how I would

If SE4 1.91, Babylon 5 Gold mod is ready, would you allow me to post this great mod on the PBW servicer?

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

<font size="2" face="sans-serif, arial, verdana">Except for a readme the MOD is ready. As for it being FULL 1.91 and 100% ready, hmmmm. I have not been able to use the AI tags successfully and a full tech start, while better still has a couple AI that refuse to behave; also the Mid-level tech start has a challenge with the AI placing almost all homeworld facilties (young races) on the homeworld. But it most certain runs using 1.91. AI are running me ragged so far after the Last tweaks.

How would I get the MOD, as I currently have it configured, to you? I can break it down to 6-7 MB bites for e-mail if need be or do you have the Gold Version from Last june. I could make a "patch" with the updated components.txt, facilities.txt and updates to the shipsets I have made. This would be a much smaller file.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">*slams head into desk* quoted myself....DOH! http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/blush.gif

[ April 13, 2004, 02:27: Message edited by: pathfinder ]

pathfinder April 13th, 2004 03:28 AM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Nomor:
So I take it the Drakh are one of those unfinished races with no real ship-set of their own and not in either the Gold or Std. B5Mod. ?

http://forum.shrapnelgames.com/image...s/confused.gif

<font size="2" face="sans-serif, arial, verdana">I guess my first update after the current Version is released would be to add the Drakh unless of course you want to make their shipset and AI http://forum.shrapnelgames.com/images/icons/icon12.gif

Lighthorse April 13th, 2004 04:12 AM

Re: Babylon 5 Mod
 
Hey Pathfinder,

Send me the full Version of Babylon 5 Gold Mod. I have DSL boardband internet connection. 80 to 100 MG only takes about 15 minutes to down load, no problem.
I'm unsure how long it will take to up load Babylon 5 on to the PBW servicer. But there only way for sure to find out.
Once uploaded it, I plan to creat a Babylon 5 campaign to replace the earlier 1.49 SE4 game.

Thanks Again and Happy Trails to you.

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

pathfinder April 13th, 2004 04:45 AM

Re: Babylon 5 Mod
 
Lighthorse: How do I send it...e-mail? I'll have to break it into pieces but that eaily done with winrar. let me finish tweaking it and maybe this week-end send it to you?

I have broadband/cable so speed isn't a problem, just method of file transfer.

[ April 13, 2004, 03:48: Message edited by: pathfinder ]

Lighthorse April 13th, 2004 05:31 AM

Re: Babylon 5 Mod
 
Pathfinder use your best judgement, I trust you.

Thanks
Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif


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