![]() |
Re: Carrier Battles Mod
Like I said... I dont know how yours works, but CBmod is the next one Im trying.
Instead of calling it a satellite... you could call it a satellite group, not for you SJ, but this was my reply to the others discussing yours. |
Re: Carrier Battles Mod
Quote:
It just seems like it will take forever to get a large fighter force up and running when building them one at a time. |
Re: Carrier Battles Mod
No, fighters in CBmod are still fighters - else they would not be loadable on ships http://forum.shrapnelgames.com/images/smilies/wink.gif
|
Re: Carrier Battles Mod
Thanks, Ed Kolis. I'll check it out tonight some more.
|
Re: Carrier Battles Mod
Fighters have a similar end result, although the causes/reasons are different.
Launching fighters in groups of, say 25, will get your navy slaughtered. Covert Jaguar had to learn this the hard way http://forum.shrapnelgames.com/images/smilies/wink.gif Launching fighters in groups of three (the default), will keep you competitive in battles. For particularily large fleets (300+), where there simply aren't enough combat squares to launch in groups of three, fives or eights can be useful. |
Re: Carrier Battles Mod
Has anyone noticed that with fighters in the simulator, if you have more than one fighter in a group, the second fighter won't have any supplies? Anyone know a way around that?
Also...shouldn't external racks be a one shot deal? |
Re: Carrier Battles Mod
DUR
|
Re: Carrier Battles Mod
You should always have your fighters launch from a carrier or a planet.
After all, how else are they going to get into the combat? http://forum.shrapnelgames.com/images/smilies/wink.gif It is a wide rack http://forum.shrapnelgames.com/images/smilies/wink.gif Better for gameplay using a mount, just don't pay too much attention to the description details here. Oh, and population grows every year, rather than every month now. |
Re: Carrier Battles Mod
Quote:
|
Re: Carrier Battles Mod
Excellent!
You will probably find that early on, with small fleets, missiles are king. As the fleets get larger, point defense ships show up, and pave the way for assault ships. That's when things get really interesting http://forum.shrapnelgames.com/images/smilies/happy.gif The big, beefy warships with huge guns are always fun... |
All times are GMT -4. The time now is 07:59 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.