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Re: Unit Launch options
Gee what a thought! Who in their right mind would want to create generational components?
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Re: Unit Launch options
You can’t make components obsolete right now!
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Re: Unit Launch options
Yes you can, once the bug about requirements checking during design is fixed. http://forum.shrapnelgames.com/image...ies/tongue.gif
If you checked requirements on a ship, during a game, your Ion Engine ship could stop dead just because you had CT engines available to build.. |
Re: Unit Launch options
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Re: Unit Launch options
Nope. That isn't checked except on savegame load.
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Re: Unit Launch options
Or you can do it the way I am. Build an entire Mod based on generational tech. Test it by saving then reloading the game for needed updates and tweaking. And THEN proclaim to Phoenix-D and CPT Kwok that it is all working fine and THEY are wrong generational does work!
Wait… that really happened! http://forum.shrapnelgames.com/images/smilies/shock.gif http://forum.shrapnelgames.com/image...es/redface.gif http://forum.shrapnelgames.com/images/smilies/fear.gif Sorry guys, I still feel bad about that one. |
Re: Unit Launch options
As I recall I'm the one that suggested the idea in the first place without testing it properly, so.. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: Unit Launch options
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Re: Unit Launch options
This is essentially SE4 style tech were you can phase out one component in favor of another after meeting certain requirements. For example let’s say you start the game with Ion Engines and after reaching tech level 3 in area A and tech level 5 in area B the Ion Engine is removed from the components list and replaced by the Nuclear Engine. As it stands now you can design both those components and set the requirements to phase the one out when the other is developed. The problem is that SE5 is only checking the Components.txt file when the game is loaded, so using the above example the Ion Engine will stay in the components list with the Nuclear Engine until you the player quits SE5. When you start it back up the Ion Engine will be removed and only the Nuclear Engine will be available. The foundation of my mod rests on generational components. If this is not fixed by Aaron I am doomed. And it would hurt even more because I have been trying to create this mod since pre-Gold SE4 days.
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Re: Unit Launch options
However if I undertand correctly, you can still make the Ion Engine unusable once the Nuclear Engine is available, even if it is still appearing in the list.
Is that so different from what you expect ? It seems to be just a display glitch, isn't it ? |
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