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-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

ologm October 29th, 2006 06:11 AM

Re: Bug thread
 
<font color="green"> EA Vanheim can recruit two identical dwarven smiths </font>

Dhaeron October 29th, 2006 07:13 AM

Re: Bug thread
 
Quote:

Frostmourne27 said:Pages 259-263

No. Those are non-ritual nationals. And summoning rituals are in the manual too. But not the other ritual spells. Try finding Soulgate or Dreams of R'Lyeh. They're not even listed in the spell index.

Frostmourne27 October 29th, 2006 06:54 PM

Re: Bug thread
 
Sorry, I misread/understood. You are correct. Howver, you might want to move this to the manual typos thread, since this isn't exactly a bug.

Cainehill October 30th, 2006 12:15 AM

Re: Bug thread
 
Tien Chi Barbarian Kings display says it has Water, Astral, Air, and _Fire_ for magic. Since none of their mages can get fire, that's incorrect.

Also, says "Priests: Average" - with only H1 priests, so should display Weak. Also : some nations display Average, others Medium - what's the nominal difference?

Beorne October 30th, 2006 06:40 AM

Re: Bug thread
 
Quote:

Kojusoki said:

-how much are here, in DOm3, temples for MAN? I have to pay 400. In the "tips of the turn" (or whatever it is called) there was written that they are half cost (for MAN)



This is truly a bug, an should be bold

Blofeld October 30th, 2006 09:03 AM

Re: Bug thread
 
1 Attachment(s)
[img]/threads/images/Graemlins/Bug.gif[/img] ordinary unit was shown as the caster of global enchantment

During a battle replay I spotted a Velite (either PD or a recruited unit) with the symbol saying that he had cast a global enchantment - see the picture attached (green pentagram, got black when I put a mouse pointer over it, there's a tooltip Global Enchantment at the bottom of screen).
The unit in question fled from the battle, Pythium had no global enchantments, the only global was Arco's Darkened Skies.

GrobRIM October 30th, 2006 02:15 PM

Re: Bug thread
 
Agartha's Rhuax Pact can be cast underwater.

It doesn't look right for "magma and fire" creatures...

RonD October 30th, 2006 03:10 PM

Re: Bug thread
 
Quote:

GrobRIM said:
Agartha's Rhuax Pact can be cast underwater.

It doesn't look right for "magma and fire" creatures...

You can cast it, but the Magma Children do not survive. It is just a waste of gems.

thekossack October 30th, 2006 09:33 PM

Re: Bug thread
 
Stability Issues -
I don't know whether this has been raised, but I have had the program abruptly end and bounce me back to windows. Sometimes, I can relaunch the game and get through the turn, but about half the time I can never complete the turn - it simply shuts down.

NTJedi October 30th, 2006 10:49 PM

Re: Bug thread
 
Quote:

RonD said:
Quote:

GrobRIM said:
Agartha's Rhuax Pact can be cast underwater.

It doesn't look right for "magma and fire" creatures...

You can cast it, but the Magma Children do not survive. It is just a waste of gems.

There is a global spell allowing any units to enter water provinces. I'm not sure if this would allow the magma children to survive the casting spell. Slight chance that maybe this spell was intended for underwater use when the global spell is active??

Quote:

thekossack said:
Stability Issues -
I don't know whether this has been raised, but I have had the program abruptly end and bounce me back to windows. Sometimes, I can relaunch the game and get through the turn, but about half the time I can never complete the turn - it simply shuts down.

If you have a game turn crash to windows 3 times in a row then make a copy and attach the saved game and map files to your next post. Then proceed with trying to continue processing the turn successfully. Simply saying it crashes during the turn won't help fix the issue for a patch.
Don't attach the saved game if you already successfully went through processing the next turn... only a saved game which has not made it thru processing the turn.


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