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Re: 24 hour delay
Sneaking through a province with a stealth penalty as large as the one you accumulated was pretty much begging to be discovered. And our province was captured by that army.
I regard sneaking scouts around as no violation. A full army is another matter, as it's likely to be discovered and the discovery results in a meaningful conflict. Pythium will accept that the commander in question was disobeying orders in seeking to invade our territory, and will take no further action against him or Eriu (at this moment) if he manages to leave sovereign Pythian lands alive. |
Re: 24 hour delay
Well they have glamour and we made it through a lot of other provinces without and incidents. I was not about to try and calculate the stealth penalty to figure at what point stealth movement is likely to be discovered. Personally I don't consider any stealthy movements, be it troops or scouts, to be a violation.
Anyway, we'll move out to preserve any question of our honor (assuming turn doesn't host in next few hours since I don't have access) and consider the NAP terminated. |
Re: 24 hour delay
I have a feeling that everyone's idea of what common sense is is often a bit different, so maybe it's better to spell things out to avoid acrimony. Of course this can be laborious. Maybe there'll be a better solution like pre-written NAPs one of these days.
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Re: 24 hour delay
Gregstorm:
I think that your NAP understanding is a bit naive. Even if you had NAP20 or NAP100 with everyone you have broken it conquering the island. With VP game and only 1 VP generating province, conquering it means declaring war to everyone else. So there is no NAP between you and Eriu/Marignon for a long long time. |
Re: 24 hour delay
Of course, the same can be said for your casting of Arcane Nexus.
I don't entirely agree, though. Taking the Isle can certainly be viewed as an NAP-breaker, but I'd still expect anyone holding an NAP with me to give notice that they considered it to have been ended. On another note: Why, Eriu, what big armies you've got... |
Re: 24 hour delay
Gregstorm:
Well, it can of course be. Though yeah, notice is nice, but in that situation not making one is not really dishonourable act. |
Re: 24 hour delay
So whats up, I got home late from work and the turn already hosted so I didn't get a chance to move out the troops. But I was assailed by a million mind hunts and Bubba the earth elemental.
So are we letting the NAP wind down or not. I don't care either way but I certainly am not going to just sit around and get blasted with Pythium's foul sorcery for 5 turns. I may have accidentally taken your province (they did make it through ~ 7-8 provinces w/o being caught) but you are now blasting me intentionally with magic. Thanks for admiring my army size. I get that alot. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: 24 hour delay
And that Arcane Nexus does not work as expected, really pathetic gem income, you people are not forging enough stuff!
DonCorazon: That's funny. Gregstorm tells about honor etc and does things like that? Are you sure it is the same person? Can you really suggest that Pythium is played by character so evil that he says one thing and does different? Maybe you are doing tricks to us and you were mind hunted by Marignon? http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: 24 hour delay
Hey, a lot of clever people play this game and I wouldn't be surprised if some opportunistic, truly evil nation zapped me and framed Pythium.
Nahhh...it was Pythium. |
Re: 24 hour delay
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I'd like to ask one thing of Eriu. A sneaking commander doesn't by default change from Hide orders to Defend orders just because another sneaking commander gets found and attacked. It seems a bit odd, therefore, that a scouting party I sent in to Hills of the Great Sphynx should be attacked by 16 commanders and their 222 minions who were sneaking and undiscovered last turn. We can only presume that they were intending to stay there. |
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