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-   -   Mod: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands) (http://forum.shrapnelgames.com/showthread.php?t=39996)

Darkwind January 7th, 2009 06:37 PM

Re: Dominions 3000 v0.76 - lets go MP
 
I'm dabbling in #copyspr right now, so one quick question: Do need the name of the unit I'm copying or its unit number?

rdonj January 7th, 2009 06:58 PM

Re: Dominions 3000 v0.76 - lets go MP
 
The unit number is better since dominions has multiple units with the same name.

Endoperez January 8th, 2009 02:17 AM

Re: Dominions 3000 v0.76 - lets go MP
 
Quote:

Originally Posted by Darkwind (Post 664879)
I'm dabbling in #copyspr right now

Do you have any version of the AllView map? It lists all the units from 1 to whatever, named "1", "2" etc, and it's the best way to go through the units when you're looking for something.

Here's a version of it I made. It only works if you have a mod enabled (Dom3000 works), but it should still be up-to-date. Create a new game and play as EA Ermor.

Darkwind January 8th, 2009 07:31 PM

Re: Dominions 3000 v0.76 - lets go MP
 
I have a version of it now. :up: I'll be sure to use it when messing with sprites.

Darkwind January 9th, 2009 08:37 PM

Re: Dominions 3000 v0.76 - lets go MP
 
1 Attachment(s)
I don't mean to doublepost (well yeah I do), but I've finally finished Neoclidia. Three hours total to give it all sprites and add in the space/planetforms. Just in time for the MP game! :) It should work.

If it gets added in for the game, I'll stay with the Commonwealth. I don't want to give false impressions of the nation sucking by failing myself.

Edit: Getting something about a bad #newsite command. Not sure what that means.

Aezeal January 9th, 2009 09:13 PM

Re: Dominions 3000 v0.76 - lets go MP
 
let's not use it in our soon to start game yet since it's completely untested.
Maybe try and use the order Sombre uses in his mods for the different parts of the mod.

Aezeal January 9th, 2009 10:15 PM

Re: Dominions 3000 v0.76 - lets go MP
 
1 Attachment(s)
Darkwind, plz download the file I've attached to this post, I've edited your file, cleared up a few errors including the ones that didn't let you start the game, and another after that that wouldn't let you either.. and I've actually made your pretender appear in the game.. and given him the pretender stats of moral 30, mr 18 as they all have.. I think you'll need to do some thing with him though seems underpowered.. but at least the nations seems to be working. not tested it further though

Aezeal January 9th, 2009 10:18 PM

Re: Dominions 3000 v0.76 - lets go MP
 
ps the keypoint was that startsites can't use numbers but need to use names, seems to be incorrect in the manual.. I'll tell thingie that works on it

Darkwind January 9th, 2009 11:51 PM

Re: Dominions 3000 v0.76 - lets go MP
 
1 Attachment(s)
I fixed the problem with two copies of each Shoggoth and my horrible misunderstanding of spells. Here's a new zip of the nation, hopefully less buggy.

I'll likely start actually playing tomorrow.

Aezeal January 10th, 2009 05:09 AM

Re: Dominions 3000 v0.76 - lets go MP
 
hmm did you use my file? I can't think of solving your original problem with doing something to the shoggoth.. inmy recruitment screen I didn't have 2 version of each shoggoth


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