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Re: APC Development and related topics.
I get a cover and lots of blank pages.
http://www.marines.mil/Portals/59/Pu...RP%205-12D.pdf Yeah, the ultimate reorganization that will result from the SU will be interesting to see. But right now all we have is speculation and (semi) educated guesses. |
Re: APC Development and related topics.
Made a "HC" to take an allergy med, saw your post. Went to my last and checked both seemed to work fine pages came up fine after I let them download. But using your link I get the 404 error from a different USMC site. Very strange. Trying something here...
http://www.marines.mil/Portals/59/Pu...RP%205-12D.pdf I'm back and the above opened properly, should see a red page open up first with... "MCRP 5-12D Organization of the United States Marine Corps US Marine Corps (As Amended Through 15 February 2016) DISTRIBUTION STATEMENT A: Approved for public release; distribution is unlimited. PCN 144 000055 00" Also went back to previous page w/Post 380 and they're both still coming up fine. I gotta get back to sleep. Don't know? Regards, Pat :capt: |
Re: APC Development and related topics.
The link Pat provided in both post 380 and 382 work for me....the one Suhiir provided produces a 404
and since I get constantly nitpicked about things like this the actual manual states Quote:
......and the USMC OOB has it set up for 23 but in THIS CASE it is justified as two of the three AAVP7A1 are under capacity but the third is at max because the game does not allow enough unit slots to break down the MMG teams Just saying......sometimes we have to adjust RL to fit the game but in this case, the overall platoon has the correct number of vehicles and the correct number of troops when I check it deployed in the game in April 2017 the Rifle Plt(Mec) loads 17+13+23 = 53 and Rifle Plt*(Mec) loads 13+13+23 = 49 53 / 3 = 17.6 49 / 3 = 16.3 so *technically* the Rifle Plt*(Mec) will load all available troops into a SU but the Rifle Plt(Mec) will not by half a man per vehicle In the big scheme of things it's a minor issue but allowing a one or two added capacity to make it work in the game is one thing...6 over capacity is stretching things a bit too far and I would LOVE to have 12 slots instead of 10 but 10 is what we have Bottom line.....we will do what we can do within the limitations of the game structure and the information we have available Don |
Re: APC Development and related topics.
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Getting the red cover page but every other page in the PDF is blank. Odd. Quote:
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Re: APC Development and related topics.
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You can PM me if you like but I see absolutely no reason for using a single sniper "formation" there it just messes up loading. Don |
Re: APC Development and related topics.
The other possibility is removing the sniper and ATGM Teams from the platoon formations (neither is actually part of the platoon TO&E anyway, they were just put there because there was room) to make room for the AAVs and putting them in the company level formations ... I'm playing with different possibilities.
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Re: APC Development and related topics.
To whom it may concern:
#################### Unit# 187 AAVP7A1 - Carry 121 Unit# 690 AAVP7A1+ - Carry 121 Unit# 691 AAVP7A1/RAM - Carry 121 Unit# 844 AAVP SU - Carry 118 Formation# 480 Rifle Co (Mec) - Unit#1 360, Unit#2 180, Unit#3 1080, Unit#4 1490, Unit#5 1490, Unit#6 1490, Unit#7 1062, Unit#8 1062, Unit#9 1495, Unit#10 None Formation# 481 Rifle Co (Mec) - Unit#1 360, Unit#2 180, Unit#3 1080, Unit#4 1490, Unit#5 1490, Unit#6 1490, Unit#7 1062, Unit#8 1062, Unit#9 1494, Unit#10 1495 Formation# 482 Rifle Co (Mec) - Unit#1 360, Unit#2 180, Unit#3 1196, Unit#4 1490, Unit#5 1490, Unit#6 1490, Unit#7 1062, Unit#8 1062, Unit#9 1494, Unit#10 1495 Formation# 483 Rifle Co (Mec) - Unit#1 360, Unit#2 180, Unit#3 1196, Unit#4 1490, Unit#5 1490, Unit#6 1490, Unit#7 1062, Unit#8 1189, Unit#9 1495, Unit#10 None Formation# 484 Rifle Plt (Mec) - DELETE FORMATION (no longer used - CHECK PICKLISTS) Formation# 485 Rifle Co (Mec) - Dates 1/75-12/92 - Unit#1 360, Unit#2 180, Unit#3 1196, Unit#4 1490, Unit#5 1490, Unit#6 1490, Unit#7 1137, Unit#8 1137, Unit#9 1189, Unit#10 1495 Formation# 486 Rifle Plt* (Mec) - DELETE FORMATION (no longer used - CHECK PICLISTS) Formation# 487 Rifle Co (Mec) - DELETE FORMATION (no longer used - CHECK PICLISIS) Formation# 488 Rifle Co (Mec) - Unit#1 360, Unit#2 180, Unit#3 1197, Unit#4 1490, Unit#5 1490, Unit#6 1490, Unit#7 1137, Unit#8 1137, Unit#9 1189, Unit#10 1495 Formation# 489 Rifle Co (Mec) - Unit#1 360, Unit#2 180, Unit#3 1197, Unit#4 1490, Unit#5 1490, Unit#6 1490, Unit#7 1137, Unit#8 1189, Unit#9 1189, Unit#10 1495 Formation# 490 Rifle Plt (Mec) - Dates 1/46-12/125 - Unit#1 360, Unit#2 360, Unit#3 360, Unit#4 430, Unit#5 430, Unit#6 411, Unit#7 411, Unit#8 180, Unit#9 180, Unit#10 180 |
Re: APC Development and related topics.
I ran a quick check with the current date and the coys work well for both types of AAV and the load combination I got with the SU's put everyone inside with a max per vehicle of 16. I will check other decades tomorrow but it's looking very good. When I'm more awake than I am now I will recheck this......as it looks like the SU's can be made their RL 17 CC
Don |
Re: APC Development and related topics.
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Re: APC Development and related topics.
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http://forum.shrapnelgames.com/attac...1&d=1492951840 like so.....and nobody's on foot http://forum.shrapnelgames.com/attac...1&d=1492951924 and formation 489 is set up as you specified http://forum.shrapnelgames.com/attac...1&d=1492952139 489 Rifle Co (Mec) - Unit#1 360, Unit#2 180, Unit#3 1197, Unit#4 1490, Unit#5 1490, Unit#6 1490, Unit#7 1137, Unit#8 1189, Unit#9 1189, Unit#10 1495 ATTACHED IS A SECOND TEST I JUST RAN..... ALL TROOPS ARE LOADED AND THE HIGHEST COUNT IS 17 |
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