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-   -   MP: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph! (http://forum.shrapnelgames.com/showthread.php?t=45227)

Septimius Severus May 12th, 2010 03:49 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Recruiting!
 
I'd have to review the Endgame Diversity for conflicts with our pretender mod. It might be wiser to save it for game 3. 2 mods are probably enough.

I have been playtesting Gandalf's AI, and Gandalf has created some very powerful AIs. They are not to be taken lightly! They will be quite a challenge (even for vets) for several reasons:

Without giving too much away:

1. Gandalf's Uber AIs make use of mixed capital only units in some instances.

2. While Gandalf had to follow path restrictions like every team, his pretenders are not necessarily limited to the design point limits imposed by the in-game design screen and he can make use of other units in the game as pretenders (noted as Gandalf's Choice).

3. Gandalf's AIs have been given various additional bonuses.

4. In game 1, it took over 30 turns for 16 human players to defeat them including some very experienced players (though admitedly many players were holding back), we only have 12 (not counting the Merc) so far this time around!

Recommendations for Atlantis:

Grab as much of the center as possible as soon as possible, set PD high. Then head toward Sang (if AI) and other lake provinces to try to grab as many indies as possible. Since you cannot attack AIs, or players (unless you bump or are hired), it will be imperative you grab as much Indy territory as you can.

Recommendations for everyone else:

Pray! :D

Failing the filling up of the Sang team or the desire to wait for additional players, I am going to ask Gandalf to put up our game for pretender uploads tommorow. Port number will be listed shortly.

Ano, Squirrel, PM or post any revised nation rosters (who is playing whom).

ano May 12th, 2010 04:55 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Recruiting!
 
Septimius,
I've got two important questions
1. Do we have AI Sanguinarium team or just empty space? I REALLY hope for the first.
2. What exactly is the gem income of the mercs?

Everything else is clear and we're almost ready.

Septimius Severus May 12th, 2010 05:06 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Recruiting!
 
Quote:

Originally Posted by ano (Post 745412)
Septimius,
I've got two important questions
1. Do we have AI Sanguinarium team or just empty space? I REALLY hope for the first.
2. What exactly is the gem income of the mercs?

Everything else is clear and we're almost ready.

The vote seemed to be in favor of AI Sanguinarum (#bloodnation tags have been added so that if played by AI, those nation are more likely to pursue a blood strategy, which preserves the flavor of the game). In terms of relations to the Merc, they will be treated like any other AI or human player (no first attack, etc.).

I'd like to get 4 human players for the Sang team if we can, but we can start or at least start pretender uploads tommorow. This way you'll have your gods in.

The exact gem income of the merc is of course supposed to be kept a secret but they do have a broad range of gems.

ano May 12th, 2010 05:21 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Recruiting!
 
Quote:

The exact gem income of the merc is of course supposed to be kept a secret but they do have a broad range of gems.
Ok, I will ask another way. Do they have gem income of each type?
And another question. Does the Atlantis player know what gems he will have before start? Understand, I don't want to spy, I just want to make a deal and understand if it is possible.

Septimius Severus May 12th, 2010 05:36 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Recruiting!
 
Quote:

Originally Posted by ano (Post 745415)
Quote:

The exact gem income of the merc is of course supposed to be kept a secret but they do have a broad range of gems.
Ok, I will ask another way. Do they have gem income of each type?
And another question. Does the Atlantis player know what gems he will have before start? Understand, I don't want to spy, I just want to make a deal and understand if it is possible.

I am of course expecting Atlantis to be able to do more than just gem related services of course. What deal? The player doesn't know, ahh what say we wait till turn 1, then he can tell you whatever you want to know in private if he see fit. Zegc, will also know exactly what he can offer in terms of services when he sees his first turn. :D Not trying to be overly secretive or anything, just trying to keep some surpises in the game.

ano May 12th, 2010 05:39 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Recruiting!
 
Quote:

What deal?
I think I'll keep it private :)
Quote:

I am of course expecting Atlantis to be able to do more than just gem related services of course.
I doubt he can offer more on turn 1 :)

Septimius Severus May 12th, 2010 05:43 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Recruiting!
 
You can tell me the deal. :gossip: I won't tell a soul. Honest!;)

You may also send me a list of your pretender's while your at it. What else can you reveal about your team and strategy?
Inquiring minds want to know.

ano May 12th, 2010 05:47 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Recruiting!
 
I will think of it, I promise. Or maybe you will just see it...

Will tell you a lot for the appropriate fee. No problem :)

ano May 13th, 2010 05:30 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Recruiting!
 
Septimius
Are we going to start this weekend? This would be really cool. Too much waiting:)

Septimius Severus May 13th, 2010 09:03 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Recruiting!
 
I have forwarded all the setup info to Gandalf and am awaiting port # to being pretender uploads and game.

Player rosters updated.


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