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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Right!
But imagine if you could have it so that the warp point would allow only one ship through per turn... or what if it automatically closed after being used. Now you could have only ships equiped with the Warp Point Openning drives (WPOd) actually going FTL. Admittedly it lends itself more to B5 because any ship could go through the warp point, regardless of the presence of absense of a WPOd on it. Then if we could lengthen or shorten the time needed to pass through the WP, that would give us relative speeds, while limiting the range would affect the actual range the drive is possible of in one turn (I don't think you can do multiple Stellar Manip actions in a single turn - at least not in Simultaneous games). Jim |
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Even in simulataneous?
Never had the pleasure of trying so I honestly don't know. |
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Probably not in one turn..but then again if you don't tell it to leave the sector, it just might work. You'll still be able to make another the next turn no matter what though.
Phoenix-D |
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Just some random info... These are the speeds for the various warheads in the game X-Wing Alliance (I researched this way back for another game project) :
Concussion Missile: 234 MGLT Advanced Concussion Missile: 247 MGLT Proton Torpedo: 117 MGLT Advanced Proton Torpedo: 148 MGLT Heavy Rocket: 48 MGLT Space Bomb: 25 MGLT X-Wing (for comparison): 100 MGLT Hope it helps. P.S. - How can I upload my own avatar image ? |
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Thanks ! Now I'm off to find a suitable image... http://forum.shrapnelgames.com/images/icons/icon7.gif
Edit: See how you like it... [ November 20, 2002, 20:57: Message edited by: Erax ] |
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
The images is good. Seems to me it needs to be a little larger. Ah, maybe it's just me.
mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif |
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
I didn't want to cut off the lower part of the image to get more detail. I am an information pack-rat. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Erax, in that case, it is exactly the right size!
mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif |
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