.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Official Image Collection (http://forum.shrapnelgames.com/showthread.php?t=4955)

Phoenix-D June 19th, 2002 07:04 AM

Re: Official Image Collection
 
I hate it when I hit back to check something and loose a post.

Anyway:
"You're right, they are oddly dark. Isn't there a nice shiny 'chrome' setting in that program? The scattering armor especially should have a mirror-like surface."

Lighting problem, that IS shiny metal. Working on it. http://forum.shrapnelgames.com/images/icons/icon7.gif

"The two armors look pretty good except for the darkness problem."
Good..which would you prefer? Given that this is a Version of another image, we don't need THREE of the things http://forum.shrapnelgames.com/images/icons/icon7.gif

"The scattering armor looks better but is still not what I had imagined. The little hexagonal 'pyramids' should fit together with no spaces between the facets. No 'flat' armor surface should be there at all, only angled 'shiny chrome' surfaces."

Can do. I think I'll reduce the # of facets too, that lets me get the armor looking a little less thick.

"Can you make one of those 'armor' shapes transparent like the crystaline armor is?"

Yup.. pick one. http://forum.shrapnelgames.com/images/icons/icon7.gif Lighting may be an issue but I'll see what I can do.

Baron Munchausen June 19th, 2002 07:23 AM

Re: Official Image Collection
 
I think the one that is less 'smooth' looks more realistic. Interesting effect, whatever it is. It gives the impression of a real steel surface with a little bit of corrosion on it or something.

For the crystalline armor effect either one would be the same if you altered it appropriately. http://forum.shrapnelgames.com/images/icons/icon7.gif So, take your pick. Or, alternatively, something resembling a cross-section of a steel girder. I'm looking for images to represent 'internal reinforcement' you see. That armor with the indentation looks like a good representation of a bulkhead, but it's not necessarily the only image that would work.

Once I have a decent crystalline image, I'm gonna be hard-pressed to imagine what organic internal reinforcement should look like. http://forum.shrapnelgames.com/images/icons/icon7.gif

I hope you can get the 'mirrored surface' effect for the scattering armor.

jimbob June 19th, 2002 06:15 PM

Re: Official Image Collection
 
Baron: Regarding the organic armor you want, I think that Pheonix's armor3 looks pretty good. Very hexagonal/honey comb like, and the fact that it is an irregular pattern with some 'missing' combs makes it look very organic... as if it was grown, and so has some imperfections. If it were re-coloured (colored for our neighbours.. er neighbors... down south) to some greens and browns it would be quite convincing (IMHO).

Good work Pheonix.

Edit: looking at it again, it is actually a perfectly repeating image (five fold symetry and all that) but the lighting gave my eye the impression that things were not perfectly symetrical. The "nubbin" where the repeating facets intersect is of a slightly different size, which convinced my eye that there were additional irregularities. I still maintain that it looks organic, especially on first glance http://forum.shrapnelgames.com/images/icons/tongue.gif

[ June 19, 2002, 17:19: Message edited by: jimbob ]

Baron Munchausen June 30th, 2002 05:52 AM

Re: Official Image Collection
 
So, any progress?

Phoenix-D June 30th, 2002 06:17 AM

Re: Official Image Collection
 
Haven't had the inclination to work on it lately, sorry.

Phoenix-D

Phoenix-D July 1st, 2002 05:17 AM

Re: Official Image Collection
 
Non tarnished armor, but lighting different:

http://members.cox.net/phoenix-d/armor2a.bmp

A crystalline Version of the other armor:
http://members.cox.net/phoenix-d/crys1.bmp

Phoenix-D

[ July 01, 2002, 04:27: Message edited by: Phoenix-D ]

Baron Munchausen July 1st, 2002 05:40 AM

Re: Official Image Collection
 
The crystalline one is very nice. I'll keep that one for sure. http://forum.shrapnelgames.com/images/icons/icon7.gif

The metal armor is certainly brighter but maybe just a bit too bright. The leading edge looks too shiny or even 'over-exposed'. Can you get a more even light? I'll mess with it in my filters and see if I can get the tone that I want...

[ July 01, 2002, 04:41: Message edited by: Baron Munchausen ]

Phoenix-D July 1st, 2002 05:49 AM

Re: Official Image Collection
 
http://members.cox.net/phoenix-d/armor2a.bmp

try that..

Phoenix-D July 1st, 2002 06:14 AM

Re: Official Image Collection
 
For whoever thought my attempt at scattering armor looked organic:

http://members.cox.net/phoenix-d/org1.bmp (LARGE FILE!)

http://members.cox.net/phoenix-d/org2.bmp (not happy with this reduction..128x128)

Phoenix-D

Baron Munchausen July 1st, 2002 06:23 AM

Re: Official Image Collection
 
I don't see any difference. But no problem. I'll fuss with it a bit in my filters tomorrow and see what I can do with it. It's just seems little bit 'over-bright' in the foreground.

How did you do the crystalline one? Is it easy to duplicate? There are lots of things that would look good made out of translucent material like that.


All times are GMT -4. The time now is 05:07 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.