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Re: RetLT Scenario issues
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Re: RetLT Scenario issues
Scenario #528 Walwal incident
Scenario text says there is no Ethiopian flag but there now is. The Ethiopian flag appears as a unit ID tag but on the player selection screen it is still Italy Vs Green. Since Ethiopia is now in the database I don't know if this can be changed from Green to their flag. |
Re: RetLT Scenario issues
The additional National flags and the code that puts them in the game are only ID and V-Hex flags. The player selection screen uses the button flags of the OOB used to create "Ethiopia" and for that part of the code Ethiopia does not exist because it does not have its own OOB
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Re: RetLT Scenario issues
Scenario #539 Operation Kutusov
German unit F2 plays the wrong sound for its MG34 |
Re: RetLT Scenario issues
This is a strange one. Still investigating
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Re: RetLT Scenario issues
Mystery solved
I changed the sound for the weapon MG42 LMG (2) this year from a recording of an actual Mg42 LMG firing I recorded off the internet. So that is indeed an MG42 sound FX but it does sound odd in the game compared to previous MG34/42 FX's. I will look into this at some point in the future. The sound pitch may need a tweak |
Re: RetLT Scenario issues
1 Attachment(s)
Try this one. Extract to Games data / Sounds ( SPWW2 )
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Re: RetLT Scenario issues
I got to fire an MG-34 a few years ago. This one sounds like it.
You can do pretty much anything in Las Vegas. |
Re: RetLT Scenario issues
Scenario #549 Battle of Brody II
Russian reinforcements in formations R and S do not move from their arrival hexes. Their objectives may not be set. |
Re: RetLT Scenario issues
I changed each formation's reaction turn from 99 ( AI control ) to one turn after they arrive and both moved off their entry hex and towards the battle area.
Why 99 didn't work for those formations for you is a mystery but with that change, they moved for me I assume you playtested this for Don originally? Do you know why there is a church in the middle of the road 46,52 ? |
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