.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Campaigns, Scenarios & Maps (http://forum.shrapnelgames.com/forumdisplay.php?f=140)
-   -   RetLT Scenario issues (http://forum.shrapnelgames.com/showthread.php?t=52718)

zovs66 April 30th, 2023 08:10 AM

Re: RetLT Scenario issues
 
Quote:

Originally Posted by RetLT (Post 854472)
Scenario #524 Cuckoo

Hexes 62,14 and 63, 13 are invisible mud slopes
Hex 30,37 is a swamp

row 41,19 to 45,19 and hex 42,17 are listed as cobblestone but appear clear. This is cosmetic and does not effect game play.

I think I purposefully set the mud up like that and the cobble stones might be a side effect of what I was trying to emulate. I can check next week.

RetLT May 14th, 2023 06:01 PM

Re: RetLT Scenario issues
 
Scenario #528 Walwal incident

Scenario text says there is no Ethiopian flag but there now is.

The Ethiopian flag appears as a unit ID tag but on the player selection screen it is still Italy Vs Green.

Since Ethiopia is now in the database I don't know if this can be changed from Green to their flag.

DRG May 16th, 2023 07:37 AM

Re: RetLT Scenario issues
 
The additional National flags and the code that puts them in the game are only ID and V-Hex flags. The player selection screen uses the button flags of the OOB used to create "Ethiopia" and for that part of the code Ethiopia does not exist because it does not have its own OOB

RetLT May 26th, 2023 04:54 AM

Re: RetLT Scenario issues
 
Scenario #539 Operation Kutusov

German unit F2 plays the wrong sound for its MG34

DRG May 26th, 2023 09:06 AM

Re: RetLT Scenario issues
 
This is a strange one. Still investigating

DRG May 26th, 2023 09:26 AM

Re: RetLT Scenario issues
 
Mystery solved

I changed the sound for the weapon MG42 LMG (2) this year from a recording of an actual Mg42 LMG firing I recorded off the internet.

So that is indeed an MG42 sound FX but it does sound odd in the game compared to previous MG34/42 FX's.

I will look into this at some point in the future. The sound pitch may need a tweak

DRG May 26th, 2023 12:08 PM

Re: RetLT Scenario issues
 
1 Attachment(s)
Try this one. Extract to Games data / Sounds ( SPWW2 )

RetLT May 28th, 2023 08:22 AM

Re: RetLT Scenario issues
 
I got to fire an MG-34 a few years ago. This one sounds like it.

You can do pretty much anything in Las Vegas.

RetLT June 11th, 2023 02:46 AM

Re: RetLT Scenario issues
 
Scenario #549 Battle of Brody II

Russian reinforcements in formations R and S do not move from their arrival hexes. Their objectives may not be set.

DRG June 11th, 2023 07:02 AM

Re: RetLT Scenario issues
 
I changed each formation's reaction turn from 99 ( AI control ) to one turn after they arrive and both moved off their entry hex and towards the battle area.

Why 99 didn't work for those formations for you is a mystery but with that change, they moved for me

I assume you playtested this for Don originally? Do you know why there is a church in the middle of the road 46,52 ?


All times are GMT -4. The time now is 06:25 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.