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-   -   Fyron's Quadrant Mod Discussion Thread (http://forum.shrapnelgames.com/showthread.php?t=6426)

cshank2 August 1st, 2005 08:12 PM

Re: FQM 2.10/1.23 Released
 
Hello Fyron, Big fan here... or something.

Anyhow, with this latest update, almost every other Warppoint has the word TEST on it (I'm using a clean install too.) like it was a special feature, any way to remove this?

Fyron August 1st, 2005 08:18 PM

Re: FQM 2.10/1.23 Released
 
1 Attachment(s)
Ugh... why oh why do I keep doing that? I really need to get me an editor... I put that there when testing the new idea for how to get all artificially created WPs looking like jump gates, but no naturally occuring ones looking like such. Seem to have forgotten to remove the text.

You can eliminate this by extracting this file (attached) into your FQM\Data folder. This will work for both FQM Standard and FQM Deluxe. It will NOT affect savegame compatibility, and will ONLY make changes to newly generated maps/games. Your currently existing savegames will be 100% unaffected.

cshank2 August 1st, 2005 08:19 PM

Re: FQM 2.10/1.23 Released
 
Thanks, man.

Fyron August 12th, 2005 02:17 PM

Re: FQM 2.10/1.23 Released
 
The first release of Fyron's Quadrant Mod 2.10 included an error involving many warp points having an ability label that they should not have. This has been fixed. If you downloaded FQM Deluxe 2.10 before this date, you can simply apply this <a href=\"http://www.spaceempires.net/files/seiv/mods/FyronsQuadrantModDeluxev210WPFix.zip\">WP Fix</a> to your current installation. There is no need to redownload the entire mod again.

(just some official news)


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