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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
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If you're new to the mod you'd start a new game with full techs and check through the components to see what's available. Then you notice a nice armor you'd like to research. But how you now what to research? First open the components.txt, find the component and check the tech requirements. Open the techareas.txt search the tech, notice it has one prerequisite, search it, notice it has again one prerequisite, search it and then you know what to research. Not so handy. Of course I use SE4Modder which makes that much easier but I think most players don't use that. |
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
I don't think EA works on units? Especially not on WPs?
You can get a tech tree by starting a full tech game and exporting the tech list in the research window. It does not export everything that tech gives you, but it shows all tech reqs IIRC. And with technologies often named after what they are (I am very creative http://forum.shrapnelgames.com/images/icons/icon12.gif ), it works fairly well. I will probably make a real one at some point, but this will be good for now. http://forum.shrapnelgames.com/images/icons/icon12.gif [ December 18, 2003, 08:39: Message edited by: Imperator Fyron ] |
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
List of all components giving combat bonuses would be great addition to the help section.
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Additionally, I have exported both the tech areas and tech levels parts of the in-game tech tree and saved them as excel spreadsheet files. There are also comma separated text Versions in the zip. It is available here:
techtree.zip <-- 117 kB Note that if a tech area has multiple requirements, it has multiple lines in the files. Not entirely sure just how useful this will be, but there it is. http://forum.shrapnelgames.com/images/icons/icon12.gif Anyone want to figure out a way to make a program generate a graphical representation? [ December 19, 2003, 20:57: Message edited by: Imperator Fyron ] |
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
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