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Re: Babylon 5 Mod
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Anyone seen Grumbler? I hope he returns quickly, coz I would hate to loose him just like Val. http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: Babylon 5 Mod
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Re: Babylon 5 Mod
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Re: Babylon 5 Mod
Are you sure you are able to send files of this size?
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Re: Babylon 5 Mod
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also sent it via hotmail (3 MB limit). Would not send/receive because I sent an .exe (WinRar self-extracting). Auto-Reply said to re-send as a .zip http://forum.shrapnelgames.com/image...s/rolleyes.gif [ April 16, 2004, 01:22: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
I seem to have gotten facilities under control (except EA & Shagtoth), at least the initial game start build for the homeworlds.
Seems any race I pick as human ALL start with Advanced Military Outpost instead of Homeworld Facility. In other words when any race except EA and ShagToth are AI they build Homeworld setup as I planned the AI setup, just not when I use them as human player.... http://forum.shrapnelgames.com/image...s/confused.gif [ April 16, 2004, 03:02: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
Hey Pathfinder
Are you still planning on sending me the Babylon 5 Gold mod 1.91 file or you going to install it on SE4 PBW servicer yourself? Either way is OK with me, for all I want is the ability to run a Babylon 5 Gold 1.91 campaign on the PBW Thanks Again Lighthorse http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: Babylon 5 Mod
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Hmm... strange thing with those facilities. Have you cross referenced with my Version of the facilties? Otherwise try my Version instead of your Version. Maybe that will work. The B5 Mod 2.0 project is getting more and more spooky. I has claimed another life. Another strange disapearance. I can't find Grumbler anymore! I really hope he makes contact quite quickly. This Mod kills... http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Babylon 5 Mod
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Re: Babylon 5 Mod
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[ April 16, 2004, 09:47: Message edited by: pathfinder ] |
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