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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

narf poit chez BOOM April 17th, 2004 07:39 AM

Re: Babylon 5 Mod
 
I've been using http://seiv.pbw.cc

[ April 17, 2004, 06:40: Message edited by: narf poit chez BOOM ]

Fyron April 17th, 2004 08:21 AM

Re: Babylon 5 Mod
 
www is easier to type than seiv http://forum.shrapnelgames.com/images/icons/icon12.gif

pathfinder April 17th, 2004 12:33 PM

Re: Babylon 5 Mod
 
Well, neither works, so I guess PBW is down at the moment.

Interesting: In my test games, so far, guess what race seems to be the strongest......Centauri.


Also shipboard telepaths seem to be worthless to me. With a max range of 3 when the tech is maxed out the EA and Minbari ships with a shipboard telepath can't get close enough to Shadow ships to use them.

[ April 17, 2004, 12:52: Message edited by: pathfinder ]

Timstone April 17th, 2004 06:44 PM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Atrocities:
A bit off topic but I thought I would say that the I just watched the Last episode of B5 and I have to admit that it is one of the best emotional rides of the series. It still brings a tear to my eye at the end.

http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">Hahaha, the great Atrocities, who's brought down enitre civs, slaughterd bilions, come up with 1001 more ways to bring entire planets to its end has tears in his eyes from watching an B5 episode... http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/tongue.gif

Glad you like it. Was this an encouragement for Path to upload his latest revision?

pathfinder April 17th, 2004 11:32 PM

Re: Babylon 5 Mod
 
I can't seem to get AI Tags to work.

Fyron April 17th, 2004 11:39 PM

Re: Babylon 5 Mod
 
They work like any other valueless ability in regards to the AI files. What problems are you having specifically?

pathfinder April 18th, 2004 01:29 AM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Imperator Fyron:
They work like any other valueless ability in regards to the AI files. What problems are you having specifically?
<font size="2" face="sans-serif, arial, verdana">Trying to use them as an ability so that the ancients can use their ancient reactors and others so that "younger" races can use the massive reactor(s).

The solar supply generation ability used by jumpgates causes any design using that ability to NOT be built. The younger races massive reactorsd use it and any ship that has this ability will not be built. A work around is to simply not use massive reactors....bleah.

Some of the ancient race ships with that abilty get built, others (especially smaller ones) don't.

UPDATE: Assigned an unused bogus ability and got the buggers to use Massive reactors.

[ April 18, 2004, 01:53: Message edited by: pathfinder ]

Rambie April 18th, 2004 03:56 AM

Re: Babylon 5 Mod
 
Quote:

Originally posted by pathfinder:
Also shipboard telepaths seem to be worthless to me. With a max range of 3 when the tech is maxed out the EA and Minbari ships with a shipboard telepath can't get close enough to Shadow ships to use them.
<font size="2" face="sans-serif, arial, verdana">Agree with you there. The range should start at least 10 and go up to range 16.

I also feel that the construction rate should be about 40% faster.

Rambie

pathfinder April 18th, 2004 04:36 AM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Rambie:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by pathfinder:
Also shipboard telepaths seem to be worthless to me. With a max range of 3 when the tech is maxed out the EA and Minbari ships with a shipboard telepath can't get close enough to Shadow ships to use them.

<font size="2" face="sans-serif, arial, verdana">Agree with you there. The range should start at least 10 and go up to range 16.

I also feel that the construction rate should be about 40% faster.

Rambie
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Hehe, I'll work on that (range). I guess to make faster drop cost?

Oh, and Hiya rambie!

Lighthorse April 18th, 2004 08:03 AM

Re: Babylon 5 Mod
 
Pathfinder,

Orginally Posted by Rambie

I also feel that the construction rate should be about 40% faster.

I repected Rambie thoughts on all things about Babylon 5, but I disagree that the construction rate could be increase. Its perfect there way it is now. It takes more than a 100 years to build up a galaxy empire.

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif


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