![]() |
Re: Are you tough enough to be the \"King of the Hi
I think (well, I don't matter...LOL) that LVL 1 PD is better than nothing at all, especially if tech is high and a requirement to take a racial tech. It might lead to everyone researching missiles because there are no PD. High tech cost will be a bit of a damper, too, in this kind of game.
Just my 2 cents. But it sounds like an interesting game! |
Re: Are you tough enough to be the \"King of the Hi
I'm flexible on the Tech Cost High. The main reason is to make the Talisman hard to get. At normal cost it would only take about 30 turns to get if that's all one researched where as it would take twice that at high tech cost.
I'm agreeable to the setup with or without the Tech Cost High. Your choice. Three Good Planets Manual placement on mostly opposite sides of the map. No Intel No Mines No Point Defense weapons 2000 racial points must take at least one racial trait of Psychic, Religious, Organic, Temporal and/or Crystallization. Starting Tech Level Medium Tech Cost High or Med. Warp Points anywhere. |
Re: Are you tough enough to be the \"King of the Hi
ok lets go for tech cost medium then. I would never go for the talisman anyways, costs too much, benefit is debateable!
I'll shoot up an empire later tonight as tis pen and paper gaming night for me! Rathar |
Re: Are you tough enough to be the \"King of the Hi
Medium tech Cost it is then. Agreed!
I'll upload my empire shortly. Have fun with your pen and paper gaming! Three Good Planets Manual placement on mostly opposite sides of the map. No Intel No Mines No Point Defense weapons 2000 racial points must take at least one racial trait of Psychic, Religious, Organic, Temporal and/or Crystallization. Starting Tech Level Medium Tech Cost Med. Warp Points anywhere. |
Re: Are you tough enough to be the \"King of the Hi
So, now that PBW supports SE5 are we going to allow SE5 games on the hill, or would that require a new hill? Perhaps allow it as an alternative if both players have it and are willing to use it, but keep SE4 as the default?
Geoschmo |
Re: Are you tough enough to be the \"King of the Hi
Quote:
If we are starting a se5 koth or adding se5 to the one we have I would like the default mod to be kwok's balance mod (maybe GG latter). |
Re: Are you tough enough to be the \"King of the Hi
I think we ought to leave the settings of the hill to be decided between the contestants.
If both have se5 and want to play with it go for it. If not it's all good anyways. I feel that the settings will naturally move over to se5 as a base as bugs and the like become solved. Personally, I shan't purchase se5 till the bugs are a bit more worked out. Fleet problems and whatnot. Rathar |
Re: Are you tough enough to be the \"King of the Hi
Yeah but we do have koth default settings in se4 and we need to decide what they should be for se5. We also need someone to setup the se5 games; it doesn't need to always be the same person but it should be someone not in the game.
|
Re: Are you tough enough to be the \"King of the Hi
Yeah, you'd need someone else to set up games for SEV, as I don't have any interest whatsoever in playing that game... or picking it up, for that matter. I also won't keep up doing HTML maintainance for the Hill if it goes SEV (simply because I don't plan to do that sort of thing until the end of times). http://forum.shrapnelgames.com/images/smilies/wink.gif
I would suggest doing a separate SEV KOTH myself. People who want to play both SEIV and SEV KOTH shouldn't have a hard time doing both at the same time, and SEIV players won't do SEV anyway, so SEV games would probably be somewhat uncommon. On another note, if all goes according to plan, I'll get out of France next summer. By then, I'll leave KOTH (and my two SEIV games) into someone's else hands, since I'm not sure if I'll have a nice DSL *there*. |
Re: Are you tough enough to be the \"King of the Hi
The more I think about it we had a separate hill for non-Gold SEIV a while back. This was back before Malfador put out the Deluxe patch that upgraded non-Gold Se4 to the current version. There were a few people at the time still playing SEIV classic that didn't want to shell out for the Gold version. The games were similer but incompatible for Multiplayer play. This is kind of the same situation I guess.
It didn't generate a lot of interest though. I think the most we ever had was 3 players and maybe got 2 games in before it died out completely. |
All times are GMT -4. The time now is 07:26 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.